The Domination of World Order Via Cards & Cubes | Board Game Review
#LiegeOfGames #boardgames
World Order simulates modern international relations, with players taking control of one of the four dominant global powers of the 2010s: the United States of America, the People's Republic of China, the Russian Federation, and the European Union. Utilize your diplomatic power, economic strength, and military might to expand your influence across the globe. Form regional alliances, entice other nations through clever economic dependencies, or become the military juggernaut no one dares to mess with.
What do I think of it? How does it play to help you figure whether it's a great game for you and your group? Let's talk. And hopefully I didn't screw up the explanation too much!
Link to campaign - https://www.kickstarter.com/projects/hegemony/world-order?ref=5j23d9
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Time Stamp:
Overview
00:00 - What is World Order & What's Different From This Game?
06:15 - Interactive Level
07:00 - Turns/Actions
09:22 - Area Majority Via Cubes
12:27 - The Deckbuilding
Pros & Cons
14:22 - How Do I Feel?
Caveats
Player Count/Dynamics
Multi-use Cards
Deck Building
Game Length & Analysis Paralysis