The Evil Within : Chapter 11 - Fake Ruvik(Ryuzaki) - Part 11 Walkthrough/Gameplay/Playthrough

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The Evil Within
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About The Game
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DEVELOPMENT:
The Evil Within (known as Psycho Break in Japan) is a 2014 survival horror video game.The Evil Within began development in late 2010 under the codename "Project Zwei". Resident Evil creator Shinji Mikami served as the game's director, with development taking place at his studio Tango Gameworks. The studio was bought by the game's publisher Bethesda Softworks in 2010, shortly after development began. Mikami said that he wanted to make a survival horror game as he believed that contemporary horror games relied more on action than survival. The game was announced in April 2013. Believing that the tropes of the survival horror had become predictable over time, the design deliberately attempts to make the player feel powerless by taking place in confined spaces, limiting ammunition, and presenting near-invincible enemies that promote running and hiding over engaging in combat. Art Director Naoki Katakai said that the design concept of enemies, such as those wrapped in barbed wire or filled with glass shards, is that they are victims suffering under a greater evil. The asylum itself was inspired by the Winchester Mystery House, a Californian mansion famous for its architectural curiosities.

STORY:
While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force.Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what is behind this evil force.

GAMEPLAY:
The game primarily focuses on 3 key gameplay elements:

Survival Horror - The player must navigate through the hostile game world with limited resources. This requires the player to use their wits to survive and correctly manage their few resources as they encounter various terrors and dangers throughout the game.

Traps and Puzzles: - The player not only needs to struggle to survive, but also face dangerous traps and mechanisms. Being careless with traps can cause death. However, the player can also utilize the traps to their own advantage.

Alternating Environments - Throughout the game, the environments may change without warning in real-time based on the player's actions, adding more variables to the game.
While exploring, the camera is set behind the player and is able to freely move them around. However, the camera can also change views sometimes. the player can run away and hide, avoid the enemy by sneaking or performing stealth kills. The player also has access to a last resort weapon called the Agony Bow, capable of utilizing various bolts. The player can shoot them either at enemies or onto surfaces, setting them up as traps.

In case of inventory managing, the player can bring up a circular menu to change items/weapons anytime. At the same time, the player is also able to set the items to a designated shortcut so that they are able to quickly change items/weapons in real-time. Depending on the difficulty, the player can only carry a specified amount of items and ammunition by default, but can choose to upgrade the amount later on.
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The Evil Within : Chapter 11 - Fake Ruvik(Ryuzaki) - Part 11 Walkthrough/Gameplay/Playthrough
The Evil Within : Chapter 11 - Fake Ruvik(Ryuzaki) - Part 11 Walkthrough/Gameplay/Playthrough
The Evil Within : Chapter 11 - Fake Ruvik(Ryuzaki) - Part 11 Walkthrough/Gameplay/Playthrough
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