The Evil Within: The Executioner - Gameplay Walkthough Final DLC
The Evil Within Developed by Shinji Mikami -- creator of the seminal Resident Evil series -- and the talented team at Tango Gameworks, The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story are combined to create an immersive world that will bring you to the height of tension. With limited resources at your disposal, you’ll fight for survival and experience profound fear in this perfect blend of horror and action.
STORY:
The Executioner is the third and final DLC for The Evil Within. Throughout the course of The Executioner, the player takes control of the Keeper as he battles the many creatures and bosses within the Victoriano Estate during the search for his daughter.
Gameplay:
Taking a departure from the third-person over-the-shoulder gameplay of The Evil Within and its previous DLCs, The Executioner is played from a first-person perspective. Unlike the rest of the game, it has a strong focus on melee combat and a plethora of thematic gear for The Keeper to utilise. Much of the enemies in The Executioner are variants of The Haunted, with the marked "bosses" being unique named characters/creatures from the main game. As was the case of the main game, The Keeper can teleport himself to the many safes littered about the maps by ripping his own head off and respawning at a nearby location, which is mandatory to get past several chasms and puzzles.
Melee combat in The Executioner is rather rudimentary but effective. The Keeper fights his enemies by hitting them with his melee weapons, which after a certain amount of strikes will leave them dazed for a quick finisher. Each melee weapon bar the Chainsaw has its own finisher moves that The Keeper can perform on certain enemy types. Should an enemy comes too close, The Keeper could block their attacks to set up a riposte as they are dazed from the failed attack. Complementing those are several traps, grenades and even a Rocket Launcher. Healing is done through collecting Medical Kits strewn throughout the mansion.
The Executioner does not make use of Green Gel to upgrade The Keeper's weapons and stats, but instead requires special Memory Tokens to do so. Memory Tokens of varying values can be collected from slain enemies, bosses, or in secret locations throughout the play area.
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