THE FINALS No Way
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The Finals Gameplay Free to Play First Person Shooter Destructible Environment
Gameplay, Blind Run, Rush, Replay, Arcade, Italian, English, Full HD, 2K, WQHD, QHD, Quad HD, 144 hz, 60 hz, PC, Window, No Commentary, Uncut, Retro
THE FINALS
No Way
Non c'è modo
Certainement pas
Auf keinen Fall
De ninguna manera
Sem chance
बिलकुल नहीं
কোনভাবেই না
ہرگز نہیں
決不
안 돼요
とんでもない
Ни за что
مستحيل
The Finals is a free-to-play first-person shooter, developed and published by Nexon subsidiary Embark Studios. The game focuses on team-based matches on maps with a destructible environment, where players are encouraged to use the dynamic environment to their advantage.
The Finals revolves around people competing in a televised virtual combat game show. This is reflected in the holographic crowds which are seen during gameplay, as well as the commentary provided by the game in the form of various hosts making observations about the status of a given team or the game itself. Developer Embark Studios have stated that the game is partly inspired by The Hunger Games and Gladiator (2000).
In the base mode (referred to as "Cashout"), the players form teams of three, which compete to complete objectives, consisting of opening vaults and transporting them to a "cash-out" location. Aspects of these objectives take inspiration from capture the flag, requiring teams to have a control of the area to perform the desired action. The ultimate winner of the round is the team which has collected the most money (in the form of coins which players explode into when defeated) as determined by the cash-out value and other metrics such as points, eliminations, assists, deaths, revives, and objectives. These metrics are shown to the player and their team once the match has ended. The players earn in-game currency by eliminating players, completing objectives, and other combat maneuvers.
The players choose their characters based on a "Light", "Medium", "Heavy" scale, with the character model changing to reflect that. Certain weapons, moves, and features are class specific and each class has a different movement speed. Light builds are faster and smaller and may use submachine guns and invisibility, Medium builds may use a healing beam and have access to assault rifles and shotguns, while Heavy builds are designed to tank hits with abilities that reflect that, with an arsenal of light machine guns and C4 as their equipment.
The weapons and equipment specified are not locked in for the class. For example, the Heavy build may choose to use sledgehammer, while the Light build may opt to use a knife. Medium builds also have the choice of healing beam, or defibrillator, the latter of which enables near instant revival of a team member who has been killed. This is not a comprehensive accounting of all options for all classes, and neglects other equipment which can impact things like mobility, such as the grappling hook available to the Light build, as well as the presence of zip lines, which must be placed by someone who has that as a character trait, but can be used by anybody.
The game mechanics encourage emergent gameplay by the way of the many free variables present. These include the highly player modifiable terrain (both destruction and limited construction), varied weather conditions and time of day (which change between matches), and team compositions. The arenas contain items which are suspended from ropes, as well as items on the ground that can be picked up and thrown by the players, such as barrels and plant pots. Some of them are explosive, meaning they will explode on impact. Entire buildings are potentially destructible if the correct supports are targeted. The game does allow for limited construction, though this takes the form of temporary structures (such as barriers the player can shelter behind), as well as through use of the "Goo gun" and "Goo grenade", which both create a solid, though destructable barrier, which has the appearance of foam insulation.
Players who are killed are turned into statues which their teammates can carry and use to revive them. If the reviving teammate has a defibrillator the process is nearly instant, otherwise it takes approximately five seconds. If enough time elapses, a player may choose to respawn themselves, though this consumes a so-called "Respawn Coin". In some game modes, players have a limited amount of Respawn Coins.
The Finals, along with Arc Raiders are the first two titles from Stockholm-based Embark Studios. A producer noted that destructibility changed the way the player approached the game, saying "we're constantly surprised by the new and inventive ways players utilize the freedom the game grants. Why open a door when you can use a rocket launcher to blow a hole in the wall, right?". The game runs the destruction calculations server-side to reduce the performance cost
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