The Forest - Patch 0.10 - NEW Building Foundations/Creatures/Climbing/Walkie Talkies - Full REVIEW
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The Forest - Patch 0.10 - Full REVIEW - NEW Building Foundations/Creatures/Climbing/Walkies Talkies
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If you Enjoy my content, Please SUPPORT my Channel by SUBSCRIBING! Thank you all!
Version 0.10 Changelog:
Platforms! Place the log cabin on a slope and procedural platform will be constructed underneath to give it support. No more cabins on side of hills.
New buildable item: Tree platforms!
Building height system added Look up to place structures higher (using procedural foundation system) or downwards to place on ground (as in old system)
Climbing system! Player can now climb rope
Removed steps from tree houses! Replaced with climbable hanging ropes.
Added clamp to tonemapper to stop it sometimes turning screen completely black if seeing a very bright pixel. Fixed related issue where bloom would sometimes cause screen to turn black if it found overbright pixels.
Fixed issue with plastic torch spamming errors, causing a performance drain when using torch light source
Tweaks to world lighting and fog/ambient colors. Lighter and plastic torch now cast shadows.
Tweaked enemy density in caves
Added option to turn off all hud elements in options menu (not recommended!)
Increased size of rabbit on fire to match world scale
Small performance optimization on cpu by removing OnGui calls
Meds will now be auto consumed if health below 20 when picked up
(single player only bug)Fix for pine tree top heavy not being cuttable
Fixed missing marigold and chicory plants
Improved ambient audio zones and fixed outside sounds continuing to play when inside a cave
Improved cave audio ambience
Lizards can now be caught in cages along with rabbits (and raccoons)
Fire Arrows! Press L with bow equipped and at least 1 piece of cloth in inventory
New falling leaf particles (3x) added and improved look of leaf burst (less bright/unlit)
New fluff particles added and using a new dust shader (bright in light, dark in shadow particle shader)
Improved look of torch light - now two tone
Fixed overbright lights on mutant creepy’s fires and all bombs/held bombs and better balance on bomb explosion particles
Balance pass on all mutant textures, improved look of skin and put all into same texture value space
New improved blood particles!
Fixed issues with sticky bombs
Fixed enemy skin and player arms sometimes losing ability to receive shadow and appearing overbright
Fixed molotovs not exploding on impacting enemies
Improved transition from cannibal village hole to caves using new generic rock chunks
Log holder is now pushable using push and hold animations
Fixed audio issue where some sounds would fade out instantly/abruptly
New suitcase art (6 textures variations, 2 model variations) added!
Fixed missing mesh renderer at front of plane crash(animated forward hull)
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