Dodonpachi Mister FPGA Beta #2 Live Test and Commentary. In this live stream I try out the new Dodonpachi Mister Beta developed by Nullobject and give my constructive feedback. This video highlights the end of my live session where I was able to make it into the second loop even though there were some SIGNIFICANT glitches going on. Earlier in the livestream I commented on some of the less obvious issues that need to be addressed as well, which I will list here:
1. Needs to be the Japanese Version, Not International (No One Plays International)
2. The Autofire C-Button Dipswitch needs to be enabled.
3. There is alot of missing slowdown, some of the enemy AI behavior is also off (probably due to the framerate problems.)
4. The bosses go through their healthbars, which kinda looks cool but makes them hard to see (which is important).
5. Scrolling seems to be kinda shaky.
6. Stars don't fall when they are supposed to, tanks are visible inside the bunkers.
7. Then there are the obvious sound and graphical issues
8. At the end of the 2-all, the game crashes (probably because of the ending credit sequence).
There are more, but this is a good selection of things to work on for the next beta :-)
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