The HORRORS of Kashyyyk | Jedi: Fallen Order

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Star Wars Jedi: Fallen Order
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Walkthrough
Duration: 6:04:29
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Star Wars Jedi: Fallen Order full game, PS5 livestream, walkthrough, playthrough. Part 2. The empire is ravaging the Wookiee home world and enslaving them. Saw Gerrera is here fighting the Empire already. It seems that we'll be joining forces, for now at least. That's right! It's time to play some Star Wars, in the vein of Dark Souls and Elden Ring. A.K.A. punishing combat for me, and entertainment for you! I decided that I needed to replay this one in preparation for Jedi: Survivor, coming out next month! Let's take on the Empire again!

Star Wars Jedi: Fallen Order is a 2019 action-adventure game developed by Respawn Entertainment and published by Electronic Arts. The story is set in the Star Wars universe, five years after Star Wars: Episode III – Revenge of the Sith. It follows Jedi Padawan Cal Kestis, who becomes a target of the Galactic Empire and is hunted throughout the galaxy by the Imperial Inquisitors while attempting to complete his training, reconcile with his troubled past, and rebuild the fallen Jedi Order. The player can use Kestis' lightsaber and Force powers to defeat enemies, including stormtroopers, wild beasts and bounty hunters. The game adopts a Metroidvania style of level design where new areas are accessed as Cal unlocks skills and abilities.

The player has access to several Force powers, which are used in both combat and puzzle scenarios. The player begins the game with a "force slow" ability that slows down enemies, and slowly earns more force powers such as wall-run, double-jump, force-push, and force-pull, allowing them to reach previously inaccessible areas.[1] The usage of these Force powers is governed by the Force meter, which will replenish only when the player damages an enemy using regular attacks.[4] As players progress in the game, they gain skill points which can be used to upgrade their combat skills, which are divided into three major categories: Survival, Lightsaber, and Force.[2] Enemy types include wild beasts native to certain planets, as well as stormtroopers, droids, and Jedi-hunting Purge Troopers.[1] The game's bosses include Inquisitors, bounty hunters, larger wild beasts, and large vehicles such as AT-STs.[5] Some of the bosses are part of the main story, while others are optional.[1] Throughout the game, the player is accompanied by a droid named BD-1. The droid helps the player access chests and terminals, as well as healing them using Stim Canisters.

The game adopts the "Metroidvania" style of exploration and progression. It features five major explorable planets that players can return to regularly; Bogano, Zeffo, Kashyyyk, Dathomir and Ilum.[6] The starship Stinger Mantis serves as the small hub area where the player can talk to non-playable characters, and is used to travel between planets.[7] On each planet, the locations are interconnected, and players can find shortcuts to traverse areas more quickly. Many areas can only be accessed once the player unlocks new abilities or items.[8] When requested, BD-1 projects a holographic map of the planet, including the location of the player's objectives. Doors that can be opened are highlighted in green, and gates that cannot be opened yet are highlighted in red.[4] As the player explores different locations, BD-1 occasionally requests to scan items, granting players a small amount of experience points. Exploration reveals chests, which unlock cosmetic items that change the appearance of the player, their ship, and BD-1. The player can find "essence" items that give a permanent increases to their health or force meter, as well as "echoes" that reveal more of the game's story. BD-1 can be upgraded to help with navigation and combat, though some upgrades can be easily missed. Each level contains "meditation circles" where the player can save the game, spend skill points to update their character, and rest to recover health, healing items, and force energy. However, resting causes all enemies to respawn. Dying in battle costs players experience points, though lost XP can be regained by damaging the opponent that has previously killed the player.

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