The House of the Dead: Remake (first run, Performance Mode)

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Published on ● Video Link: https://www.youtube.com/watch?v=W0SHi-vBuow



Duration: 44:07
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Didn't change too many settings, but will do so for another run mainly the sound mixing.

Had a lot of fun with this but I do have a few things that I do hope get addressed with updates, especially optimizing. Statements and others after the time stamps.

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0:14 Titles/companies/etc

0:50 Performance mode option, because I know it'll be needed. And general menu-ing.

2:45 ~ 7:50 Chapter 1 - Tragedy

8:05 ~ 8:42 Boss - CHARIOT type 27

9:30 ~ 15:10 Chapter 2 - Revenge

15:23 ~ 17:17 Boss - Hangedman type 041

17:47 ~ 24:37 Chapter 3 - Truth

25:00 ~ 26:17 Boss - Hermit type 6803

26:45 ~ 30:07 Final Chapter - The House of the Dead

31:13 ~ 35:59 Boss - Magician Type 0 (his chin reminds me of Seth?SFIV in his drawing lol)

37:22 ~ 41:21 Credits (beautiful peace here, THOTD2 definitely has the best credits theme along 4)

41:52 Gallery and enemy viewing
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Critiques and other stuff :

1. Sound mixing : This is possibly a thing that I can check with the sound settings, but some sound effects over power/clash and actively lower the game volume (at least with the default sound settings, everything has a slider so I'll see if that fixes the issue).

I don't think I ever see that happen with games getting hectic, even bayonetta when you're mixing all sorts of attacks do I not hear such an odd thing happening.

2. Performance : Even on Performance mode in the game's settings, there are spots that get a bit shaky, doesn't help that at the time of recording I already get some hiccups. Again, I hope they do updates because otherwise I'm still having a blast.

3. Magician explosion at the end is a bit needs a bit more oomph, but the effects right before exploding with the red outlines and whatnot look nice (both on performance and graphics quality).

4. Camera is slightly wobbling when following magician's attacks, something that didn't occur in the original or in the house of the dead 2. Looks like it happens because although the camera is following magician, it's also following how the magician is actively floating around. Other than that I legit enjoyed the fight, he feels a bit more difficult than before.


Gonna do another run with arcade difficulty mode and hoard mode as soon as I can.







Tags:
the house of the dead
the house of the dead remake
the house of the dead magician
the house of the dead remake magician
hanged man
hermit
chariot