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The King of Fighters XIII (XB360) | Japan Team Arcade Playthrough p.2
Part 2 of 4 - Japan Team arcade mode playthroughs. (Xbox 360 / Xbox One)
This game mode have two kinds of pattern for this whole gameplay, the story dialogues between each characters in battle per each rounds, and small side missions that awards you some small bonuses such as gain 50% or a whole stock of Power gauge, or a half of a Drive gauge per each side missions clear.
For example; if an action conditions on the edge of the screen says like; "hit with a desperation move", which means just perform a successful connected hit of a super special move on your opponent, whenever if it hit or guarded successfully, and you'll gain back 1 whole power gauge back. Otherwise, if you missed by accident, then you won't get any back and just wasted a power gauge away, so time it carefully...
Here's another good example; if this action conditions says: "perform a Drive Cancel.", that means just perform an Drive Cancel by connecting a special move that connected a hit on your opponent, then quickly perform a different special move as soon as your first move hit and you'll cancel the first one to the next one quickly. You'll need at least a half of your Drive gauge to perform it though.
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