THE LAST OF US 2 / TLOU2 Gameplay Walkthrough FULL GAME - No Commentary
The Last of Us Part II is a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment for the PlayStation 4. Set five years after The Last of Us (2013), players control two characters in a post-apocalyptic United States: Ellie, who sets out for revenge, and Abby, a soldier who becomes involved in a conflict between a militia and a cult. The game is played from the third-person perspective. Players can use firearms, improvised weapons, and stealth to fight against human foes and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus.
The Last of Us Part II is an action-adventure game played from a third-person perspective. The player traverses post-apocalyptic environments such as buildings and forests to advance the story. The player can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. Control intermittently switches between Ellie and Abby; the player also briefly controls Joel in the opening sequence. The nimble nature of the player character introduces platforming elements to the game, allowing the player to jump and climb to traverse environments and gain advantages during combat. Some areas in the game are navigated by horse or boat.
In combat, the player can use long-range weapons such as rifles and bows, and short-range weapons such as pistols and revolvers. The player is able to scavenge limited-use melee weapons such as machetes and hammers, and throw bricks and bottles to distract or attack enemies. Collected items can be used to upgrade weapons at workbenches or craft equipment such as health kits, Molotov cocktails, and makeshift silencers. The player can collect supplements to upgrade skills in a skill tree; training manuals found throughout the environment unlock additional skill tree branches, allowing upgrades to attributes such as the health meter, crafting speed, and ammunition types.
Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak past them. "Listen Mode" allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects. In the cover system, the player can crouch behind obstacles to gain advantages in combat, and can also crawl in a prone position to evade enemies. Hostile enemies use artificial intelligence; they may take cover or call for assistance, and can take advantage when the player is distracted, out of ammunition, or in a fight. Player companions, such as Dina, assist in combat by killing enemies or announcing their location. The game also introduces guard dogs that track the player's scent, which can be visualized in Listen Mode.
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