The Last of Us | Co-Commentary w/ Udagawa | Part 2

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The Last of Us
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Duration: 12:49
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Co-Commentary with my friend Ryan / Udagawa

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The Last of Us uses a third-person perspective and players take control of Joel, while Ellie is controlled by the AI for the majority of the game, although the player switches control in the later sections of the game. The game involves gun fighting, melee combat, and a cover system with no preset cover locations, only crouching near objects and navigating normally. The player fights off the Infected -- former humans infected by a mutated strain of the cordyceps fungi -- and the Survivors -- humans that are not infected, but are hostile towards Joel and Ellie. A new gameplay mechanic is a feature the developers call "dynamic stealth", meaning that there are many different types of strategies and techniques that the player can use at any given time as they approach a new situation, to which enemies will react differently.
Naughty Dog has developed an AI system called "Balance of Power". This new system allows enemies to react realistically to any combat situation they are placed in by taking cover if they see the player, calling for help if they need it and even taking advantage of the player's weaknesses, such as when Joel runs out of ammunition, is distracted, or when he is being attacked by other enemies. The player's variety of abilities mean they have multiple ways of accomplishing the same objective - this is typified in the "crafting" gameplay ability which allows the player to gather various items in the world and combine them to make weapons or items, for example gathering alcohol and rags and choosing to create a first-aid kit or a Molotov cocktail. The player must craft items quickly and at a carefully chosen time, due to the action not pausing while crafting takes place, and enemies potentially taking advantage of Joel being occupied.

Outro Music "Insert Coin" is from audiomicro.com







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