The Legend of Zelda: Ocarina of Time (N64) Playthrough Part 14: Prove Our Worth to the Gerudo
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The Legend of Zelda: Ocarina of Time (N64)
Playthrough Part 14: Prove Our Worth to the Gerudo
Impa has been freed and now only one temple remains. For this, we must go westward. We head to Gerudo Valley and the Gerudo's Fortress. Sadly they don't seem interested in us. Something to note is that this turned out to be a bigger pain than expected. I'll explain why.
First thing first, we need to rescue the Carpenters from the Gerudo and that means being Metal Gear Link. Seriously. There are four Carpenters and you got to contend with the guards. It's recommend that you keep your distance cause with the Biggoron's Sword, they go down in three hits. Beating each guard nets you a key that frees a carpenter. Once all four are freed, the Gerudo will be impressed and will let us join as a member. This gives us free reign to take part in activities such as horseback archery and the Training Grounds. The Training Grounds is where you can get the Ice Arrows but it's recommend once you get the Silver Gauntlets. Once you do, you can get the other two keys that lead to you getting some items like the Bombchus. As for the horseback archery, that's trial and error but beating the 1000 point mark nets a Heart Piece while the 1500 nets the Biggest Quiver.
Next stop takes us to the desert. First you need to follow a group of flags leading to a Poe that guides you to the Desert Colossus. You need the Lens of Truth. Once you reach the Desert Colossus, you reach the Spirit Temple. But you can't reach for now. Leave and Sheik comes in teaching the Requiem of Spirit, the last song.
Part 15 will have us heading into the Spirit Temple... as a child. This is a 2-parter because reasons.
#ocarinaoftime #lozoot #n64
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