The Legend of Zelda: Oracle of Seasons - Real Person Reviews
Written review: http://hubworldhq.com/2016/03/31/the-legend-of-zelda-oracle-of-seasons/
Be sure to check out part 1 on Oracle of Ages if you missed it: https://www.youtube.com/watch?v=IhOlY...
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The Legend of Zelda: Oracle of Seasons is one of the two Zelda games of the dual release made by Capcom on Game Boy Color. If you haven’t already read my review on Oracle of Ages or know of that game then I highly recommend checking that first. This review will assume you know all of my information presented in the former review and will be focusing more on specifics of Oracle of Seasons as well as the connectivity of the two games. With that in mind, I do hope you enjoy this continuation of what is essentially a two-part review. Let’s jump on in!
The general idea here is the same as in Oracle of Ages, among other Zelda titles. You adventure, go through dungeons, beat enemies, and work your way to beat the final boss, save the girl, and bring peace back to the land. This time around the main baddie is a powerful knight named General Onox. He kidnaps Din, the titular Oracle of Seasons, and uses her power to destroy the Temple of Seasons. This throws the seasons of the land into chaos. Much in the way Veran’s goal was to spread sorrow, Onox’s goal is to spread destruction. So it’s up to you to gather the eight Essences of Nature that will allow you to enter his domain, defeat him, and save Din. Are you a bad enough dude to rescue the Oracle of Seasons?
The interesting new thing in this game is that your special legendary item is the Rod of Seasons. To use it you need to jump atop one of the tree stumps located throughout the world and swing it. You can then change the season of that area, which will consist of a certain amount of screens. You start with only one season in the rod, meaning you can only ever switch it to that one. However, you will eventually get all four as you go. The different areas of the land will default to a specific season when you first enter them or re-enter them from another area. This means that each screen has four possible versions, essentially making the overworld four times as big. There are also a few other items unique to this game, but I’d rather not spoil them for you. Oracle of Ages focused on puzzles, but Oracle of Seasons focuses more on action and combat. It’s not about figuring out what to do so much as it’s about being able to actually do it. There are still some puzzles in the game, but they take more of a back seat for a welcome change of pace.
I’d recommend playing these games through with the easier one as your first and the harder as your linked game. That way the extra powerups will really help. For me, this order means Oracle of Ages and then Oracle of Seasons. It’s worth checking out all of the extra stuff the linked experience has to offer at least once, but I can’t recommend 100% completion as it’s just too much work for not enough payoff. These games are both fun to play as standalone experiences as well, in case you don’t want to bother with passwords and swapping cartridges. I still like Oracle of Ages better in most ways, but Oracle of Seasons is still very fun as well. If you like one of the games, you’ll probably like the other. And you’ll probably like them both if you liked Link’s Awakening as they basically just expand on those ideas. Plus, both of these games are on the 3DS eShop for something like six or seven bucks. So you can find them if you’re really looking. If you’re a big Zelda fan and haven’t given the Oracles games a shot yet then definitely go for it. And to think a third-party developer could make GOOD Zelda games in the same style as other Zelda games. It’s a crazy world we live in.