The Legend of Zelda: Spirit Tracks | SEGMENT 2 | THE LEGENDARY LET'S PLAY | ᴜɴᴩᴀᴜꜱᴇᴅ
𝗙𝗶𝗿𝘀𝘁 𝗽𝗼𝘀𝘁𝗲𝗱 𝘁𝗼 𝗬𝗼𝘂𝗧𝘂𝗯𝗲 𝗳𝗿𝗼𝗺 𝗢𝗰𝘁𝗼𝗯𝗲𝗿 𝟮𝟭–𝗡𝗼𝘃𝗲𝗺𝗯𝗲𝗿 𝟭𝟱, 𝟮𝟬𝟭𝟰
𝗦𝗲𝗲 𝘁𝗵𝗶𝘀 𝘀𝗲𝗿𝗶𝗲𝘀 𝗶𝗻 𝗽𝗮𝗿𝘁𝘀 𝗵𝗲𝗿𝗲: https://www.youtube.com/playlist?list=PLfujXvl455i9S6wlmx4fndU13D_3Yu6g8
Half the temples have been cleared, but time is running out to stop dark forces from escaping into the lands of this new Hyrule! Our heroes will have to act fast to stop them before it's too late!
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CHAPTER SELECT:
0:00:00 𝐓𝐨𝐰𝐞𝐫 𝐨𝐟 𝐒𝐩𝐢𝐫𝐢𝐭𝐬
0:48:51 Goron Target Range
0:50:37 Goron Village
1:04:15 Anouki Village & Wellspring Station
1:17:49 Goron Village
1:23:00 Fire Sanctuary
1:42:45 𝐅𝐢𝐫𝐞 𝐓𝐞𝐦𝐩𝐥𝐞
2:18:28 𝐓𝐨𝐰𝐞𝐫 𝐨𝐟 𝐒𝐩𝐢𝐫𝐢𝐭𝐬
3:29:20 Sand Sanctuary
3:55:04 𝐒𝐚𝐧𝐝 𝐓𝐞𝐦𝐩𝐥𝐞
4:33:17 𝐓𝐨𝐰𝐞𝐫 𝐨𝐟 𝐒𝐩𝐢𝐫𝐢𝐭𝐬
5:57:08 ???
6:51:53 Ending
6:55:58 Credits
7:00:34 Outro
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The Legend of Zelda: Spirit Tracks is a 2009 action-adventure game developed and published by Nintendo for the Nintendo DS handheld game console. Set a century after The Legend of Zelda: The Wind Waker and its sequel Phantom Hourglass, the storyline follows the current incarnations of Link and Princess Zelda as they explore the land of New Hyrule to prevent the awakening of the Demon King Malladus. Players navigate New Hyrule, completing quests that advance the story and solving environmental and dungeon-based puzzles, many requiring use of the DS's touchscreen and other hardware features. Navigation between towns and dungeons is done using a train, which features its own set of mechanics and puzzles.
Production began in 2007 following the release of Phantom Hourglass, with half the team including director Daiki Iwamoto and producer Eiji Aonuma returning. Aonuma got the concept from a children's book, and incorporated some of its elements into the game. Originally planned as a quickly-produced sequel similar to Majora's Mask, production lasted two years due to the new features. The character of Zelda was given more agency and a key role in both the narrative and several puzzles, breaking away from her earlier passive characterisations. The game was lauded by critics from both dedicated video game outlets and general journalistic sites. Praise was directed towards its narrative and gameplay concepts.
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