The Lies We Tell: How to Trick Your Players (Without Being a Bad GM)
Every Game Master lies. The real question is—how do you do it well? In this episode of Dungeon Brew, we’re talking about misdirection, false stakes, narrative manipulation, and the secret tools GMs use to enhance tension, mystery, and drama. Learn how to trick your players without betraying their trust, and why some of the best moments in your game may be total lies.
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Chapters:
0:00 Introduction
0:26 Red Herrings
1:23 Ask For Rolls
2:09 The Illusion of Control
3:02 Who Outsmarted Who
3:58 Don’t Betray Your Players
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