The Long Dark | Challange - Escape the Darkwalker | Gameplay No Commentary

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The Long Dark
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Duration: 3:16:37
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Overview

“Search for the Green Fires. Learn all you can about the Darkwalker. Knowledge will help you find a way to defeat the entity.”

In Escape the Darkwalker, the time is permanently set to dusk and the player is stalked by an invisible entity known as The Darkwalker which will try to devour them. To win, all 10 diary pages must be collected and the entity banished in Ash Canyon. The Darkwalker cannot be hurt or killed, merely slowed by painting glyphs to lure or ward it away.

Any region may be selected to start, but after ~30 real-time minutes the current region will fill with Toxic Fog, forcing the player to leave. Toxic Fog ruins food and water and damages Condition. Strategy will be required to plan how one travels through the world.

The Escape the Darkwalker patch includes two new event-related challenge Badges, the Feat "Darkwalker," and the "Endless Night" option for custom survival mode.

Gameplay & Strategy
Upon starting Escape The Darkwalker an extinguished campfire and supplies can be found close by, along with an introductory note. There are ten diary pages to be collected, one in each major region (excluding Ash Canyon and Blackrock) beside a green campfire (revealed on the map). Once all notes are collected, the player must head to Ash Canyon to complete the challenge.

The Darkwalker
The Darkwalker is indestructible and intangible. It moves through terrain and buildings irrespective of elevation. It constantly chases the player across all regions, indoors, vehicles, mines and caves. Audio cues and music will play based on its current distance. The Darkwalker moves at 2 meters (~6.56 feet) per second, increasing for each collected diary note (up to to 4m/s).

The Darkwalker's speed is not tied to real-time movement. Care should be taken with time-accelerating tasks such as sleeping or harvesting, especially with many notes collected.
The first 15 minutes of a game are a 'grace period' before The Darkwalker will spawn and it is not tied to real-time; one hour of a time-accelerated task equals 30 seconds on the timer.
Within 200 meters (~656 feet), The Darkwalker's exact distance is shown, and the player is afflicted by "Anxiety" (preventing sleep and passing time) unless a Ward glyph is present. If a Ward expires and The Darkwalker is/enters within 200m, the player will immediately wake up.
Within 50 meters (~164 feet), the Anxiety affliction is replaced by Fear, which causes a constant, heavy Condition loss (approximately 50% per minute in real time). The Darkwalker's footprints also become visible.
At 0 meters, The Darkwalker becomes visible and devours the player, killing them instantly.
Toxic Fog
Toxic Fog fills an entire region after ~30 real-world minutes within in; larger/smaller regions have their toxic fog timers adjusted accordingly.

Toxic Fog spoils all food and drink (even normally non-spoiling items like cup of coffee) and causes constant condition loss.
Current Toxic Fog progress is shown for each region by viewing it on the map. A UI element will appear if less than half of the region's timer remains, turning red below 2 minutes remaining.
Toxic Fog in a region also affects all food indoors, outdoors, animal carcasses and instantly kills all wildlife.
The toxic fog timer considers mines/caves as part of their parent-region. (e.g. "Cinder Hills Coal Mine" is considered Coastal Highway). Toxic Fog will fill these regions when they or their parent region's timer is met.
Green Campfires
Each of the 10 major zones (excluding Ash Canyon) contain one 'green campfire', with unlimited fuel and a ward glyph lasting 5 hours (in-game). Once this glyph's time is spent, the fire will be extinguished. Each green campfire has one unique Diary page, a Can of Glyph Spray Paint, a Cup of Coffee, and high quality loot nearby.

Glyph Spray Paint
Spray Paint is replaced with green Glyph Spray Paint, which makes anti-Darkwalker glyphs instead of informational markings. Cans of Glyph Spray Paint are always found full (4 charges).

Lure - Draws the Darkwalker to a location. Lasts 1 hour in-game, or until reached by The Darkwalker. Only one Lure can be placed per region at one time.
Ward - Fortifies a small area (200m), preventing The Darkwalker from approaching for up to 2 hours (in-game). Wards are only active if the player is nearby. Only one Ward can be placed per region at one time.
Dispel Fog - The progress of one region's toxic fog is reduced by 50% of current progress (most effective just before Toxic Fog appears). Useable once per playthrough.
Banish - (unlocks once all 10 diary pages are collected) Must be used inside the banishing circle of Ash Canyon to complete the challenge.
Misc.
Difficulty is set to Voyageur mode and feats cannot be selected. All wildlife spawn, including a 24 hour (in-game) grace period before predators can spawn.

Source: https://thelongdark.fandom.com/wiki/Escape_the_Darkwalker







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