The Making of Resident Evil 7 - Part 2
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Capcom go behind the scenes on the making of the first Resident Evil game to come to virtual reality, Resident Evil 7: Biohazard. But what goes into making the ultimate immersive scare?
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Resident Evil 7: Biohazard in VR Virtual Reality
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Resident Evil 7: Biohazard is a survival horror video game developed and published by Capcom. The game was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One in January 2017, with the PlayStation 4 version having support for the PlayStation VR headset. It is the eleventh entry in the Resident Evil series, and the first main series installment to be played from a first-person perspective. Resident Evil 7 was announced during Sony's presentation at E3 2016 in June. The playable gameplay teaser titled Beginning Hour was released to the PlayStation Store the same day.
The story follows Ethan Winters as he searches for his wife Mia, which leads him to a derelict plantation inhabited by the Baker family. Ethan makes use of weapons and tools in the fight against the Baker family and creatures known as the "Molded". Healing herbs are used in the event of injury and there are puzzles that may be solved to further the story. Instead of being action-oriented, the survival horror element present in earlier installments took priority. Thus, it was decided that a first-person perspective be included. It was developed in the RE Engine, with over half of the assets created with photogrammetry.
Resident Evil 7 was released to generally favorable reviews, which praised the gameplay, atmosphere, graphics, design and storyline. PlayStation VR was hailed for increasing player involvement. However, it was also subject to complaint, with decreased resolution and physical discomfort cited as its chief offenses. Further criticism was directed at the game's boss battles and the final chapter of the game.
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Terrified middle aged man playing Resident Evil 7 in Virtual Reality PSVR
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