The Most Realistic Car Physics Ever | Ultra SlowMo | BeamNG.Drive
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BeamNG is a soft body physics simulation engine. The current public release is the sandbox driving game DRIVE, released on August 3, 2013, at 11PM GMT. BeamNG's main attraction is its sophisticated way of handling vehicle physics, with vehicles being designed with a skeleton consisting of interconnected rods and joints (known as Nodes and Beams). Since each individual beam can have its own strength, compression, extenstion and breaking point values, as well as each individual node having its own weight values, BeamNG's physics are capable of calculating immensely realistic renditions of cars, with accurate deformation and engine data. The way the engine deals with the physical behaviour of cars is similar to BeamNG's indirect predecessor, Rigs of Rods. Although it is not a direct "sequel" to Rigs of Rods (and despite being worked on by many of the same developers as (RigsofRods), numerous aspects of BeamNG are ideas that were introduced by Rigs of Rods with vast improvements and refinements. Some of the many differences between BeamNG and Rigs of Rods include improved multithreaded support, more detailed telemetry/debug data and different rendering engine (Torque3D as opposed to OGRE) among others.
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