THE PEDESTAL!! - THE DIG (BLIND) #3

THE PEDESTAL!! - THE DIG (BLIND) #3

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Published on ● Video Link: https://www.youtube.com/watch?v=kC0DaivTS38



Game:
The Dig (1995)
Duration: 23:34
253 views
18


Welcome back to part 3 of my blind let's play series of The Dig! Another classic LucasArts point and click adventure game but this time set in space! An asteroid named Attila is on a collision course with the Earth and it's up to us, playing as Commander Boston Low and our team of experts to destroy it before it destroys the planet! The game runs on the SCUMM game engine, and was the eleventh LucasArts game to do so. A minigame can be found on the communicator menu, consisting of "Asteroid Lander", a Lunar Lander like game.


In this episode, we continue exploring the tunnel we found under the surface of the Attila asteroid! We find a few more of the odd patterns on the wall and use the Zero-G Digger on them to reveal more Metal Plates! We push the Metal Plates in and they go off somewhere else! One reveals a large tunnel so we decide to head in to explore with Brink and Robbins! When we reach the other side, we discover the entire asteroid is completely hollow! There's a Pedestal on the other side of a massive open room which we head over to! There's a diamond shaped hole on it and we realise we have to use the Metal Plates to replicate the shape! We place the first 3 and then realise we missed a plate back in the tunnel and head back for it! We put it in it's place and then the asteroid powers up and converts into some sort of Starship! It transports us to another world which seems to have no obvious signs of life! What is this place?


#TheDig #PointAndClick #AdventureGame



Previous Episode: https://youtu.be/QUCR9rUOuio
Next Episode: https://youtu.be/VplaE8LObII
Game Playlist: https://www.youtube.com/playlist?list=PLKoQcABlBCdYnnQ_U1FbNP15lEu3ZPMrP

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The Dig is a point-and-click adventure game developed by LucasArts and released in 1995 as a CD-ROM for PC and Macintosh computers. Like other LucasArts adventure games, it uses the SCUMM video game engine. It features a full voice-acting cast, including voice actors Robert Patrick and Steve Blum, and a digital orchestral score. The game uses a combination of drawn two-dimensional artwork and limited, pre-rendered three-dimensional clips, with the latter created by Industrial Light & Magic.

The game is inspired by an idea originally created for Steven Spielberg's Amazing Stories series. Unlike other LucasArts adventure games, which typically includes humor, The Dig took a somber approach to its science fiction motif. In the game, the player takes the role of Commander Boston Low, part of a five-man team planting explosives on an asteroid in order to avert its collision course with Earth. Discovering the asteroid is hollow, Low and two of his team are transported to a long-abandoned complex, filled with advanced technology, on a strange alien world. Low and his companions must utilize xenoarchaeology to learn how the technology works, discover the fate of the alien race that built it, and solve other mysteries to find a way to return home.

The Dig received mixed, but mostly positive reviews, with critics primarily praising its atmosphere and soundtrack. Multiple reviewers said the game's puzzles were too difficult, and other aspects, such as its graphics, voice acting, and dialogue, received mixed receptions. A novelization was written by science fiction author Alan Dean Foster in conjunction with the game's development.

The Dig was originally conceived by Steven Spielberg as an episode of Amazing Stories, and later as a film. However, it was concluded the concept would be prohibitively expensive to film. As a result, the idea was temporarily shelved. Eventually, it was decided the story could be adapted into the adventure game format. The initial video game design meeting was held in 1989 at Skywalker Ranch; it included Spielberg, George Lucas, Ron Gilbert, and Noah Falstein, the latter two of whom had created a video game based on Indiana Jones and the Last Crusade that had impressed Spielberg. Writing is credited to Spielberg, author Orson Scott Card, who wrote the dialogue, and interactive fiction author Brian Moriarty, whose previous LucasArts engagement was with Loom. Industrial Light & Magic (ILM) created some of the CG imagery.

The Dig had by far the longest development time of all LucasArts adventure games. The game's design team met for the first time at the Skywalker Ranch on the day the 1989 San Francisco earthquake struck.



TurianShepard is my YouTube gaming channel. I play lots of different games from old classics, to new releases. I'm a huge fan of point and click adventures games and FIFA. If there's anything you'd like to see me play, drop me a comment and I'll see what I can do!







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THE PEDESTAL!! - THE DIG (BLIND) #3
The Dig Introduction Movie
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