THE PLUTONIA EXPERIMENT | Final Doom Walkthrough/ Gameplay [PROJECT BRUTALITY] - Part 4

THE PLUTONIA EXPERIMENT | Final Doom Walkthrough/ Gameplay [PROJECT BRUTALITY] - Part 4

Channel:
Subscribers:
5,420
Published on ● Video Link: https://www.youtube.com/watch?v=8MfD6qYPk-o



Game:
Final Doom (1996)
Category:
Walkthrough
Duration: 2:00:57
50 views
3


Find Me On Facebook: https://www.facebook.com/TeryonTheHuman

Find Me On Twitter: https://twitter.com/TeryonTheHuman


The Plutonia Experiment is one of the two official 32-level Doom II IWADs which make up Final Doom. It was created by brothers Dario and Milo Casali under contract with id Software, and was released alongside its counterpart TNT: Evilution on June 17, 1996.

Mario and Milo Casali, who had contributed three and one level respectively to the Evilution project, accepted the task of creating what became Plutonia after having sent an eight-level WAD of their designs to American McGee, managing to impress him along with the rest of id Software. They created 32 levels for Plutonia in four months' time, and submitted them in January 1996. Unlike their contributions to TNT: Evilution, which were substantially edited after submission (four being rejected altogether due to being too large), these turned out to be the final revisions of the levels. Dario later commented, relieved that no further changes were required, "thank God because I was ready to throw my computer out the window at the time."[1]

According to an interview with Dario Casali from 1998, he and his brother created 16 levels each.[1] However, in May 2012, Dario shared accurate author information, which revealed that Milo actually designed 18 maps while he created 14 himself.[2]

Dario used DETH for his levels.[1]

Compared to TNT: Evilution, Plutonia is considered much more difficult due to the influx of strong opposition in the earlier levels and massive amounts of enemies in the later stages, especially on the Ultra-Violence difficulty. Level designs and effects that were against the regular IWAD norms were utilized, such as invisible bridges. According to sources, the Casali brothers intended to make Plutonia harder than the usual Doom fare in order to challenge already battle-hardened players.[1]

Six levels from the IWAD are also included in the Sony PlayStation version of Final Doom.




Other Videos By Teryon


2020-02-17SOUL CUBE | Doom 3: BFG Edition UHD Walkthrough /Gameplay - Part 5 [FINA: BOSS / ENDING]
2020-02-15MADE IT TO HELL | Doom 3: BFG Edition UHD Walkthrough /Gameplay - Part 4
2020-02-14CHAINSAWS ON MARS | Doom 3: BFG Edition UHD Walkthrough /Gameplay - Part 3
2020-02-11SPIDER MAMA | Doom 3: BFG Edition UHD Walkthrough /Gameplay - Part 2
2020-02-11SPOOKY | Doom 3: BFG Edition UHD Walkthrough /Gameplay - Part 1
2020-02-10DOOM SLAYER |Brutal Doom 64 Walkthrough /Gameplay [BLIND] - Part 3 [FINAL BOSS / ENDING]
2020-02-10HELL KNIGHT SPAM | Brutal Doom 64 Walkthrough /Gameplay [BLIND] - Part 2
2020-02-06DOOM 3.5 |Brutal Doom 64 Walkthrough /Gameplay [BLIND] - Part 1
2020-02-06IT"S FINALLY OVER | Final Doom Walkthrough/ Gameplay [PROJECT BRUTALITY] - Part 6 [ENDING]
2020-02-05HUNTED IS THE WORST THING EVER | Final Doom Walkthrough/ Gameplay [PROJECT BRUTALITY] - Part 5
2020-02-04THE PLUTONIA EXPERIMENT | Final Doom Walkthrough/ Gameplay [PROJECT BRUTALITY] - Part 4
2020-02-01ONE HALF DOWN | Final Doom Walkthrough/ Gameplay [PROJECT BRUTALITY] - Part 3
2020-01-30I'M GETTING LOST | Final Doom Walkthrough/ Gameplay [PROJECT BRUTALITY] - Part 2
2020-01-30TNT EVILUTION | Final Doom Walkthrough/ Gameplay [PROJECT BRUTALITY] - Part 1
2020-01-27NO REST FOR THE LIVING | DooM 2 Walkthrough/ Gameplay [PROJECT BRUTALITY] - Part 4 [ENDING]
2020-01-27HELL | DooM 2 Walkthrough/ Gameplay [PROJECT BRUTALITY] - Part 3
2020-01-25THE CITY | DooM 2 Walkthrough/ Gameplay [PROJECT BRUTALITY] - Part 2
2020-01-25THE SPACE STATION | DooM 2 Walkthrough/ Gameplay [PROJECT BRUTALITY] - Part 1
2020-01-21SIGIL | DooM Walkthrough/ Gameplay [PROJECT BRUTALITY] - Part 5 [ENDING]
2020-01-21THY FLESH COSUMED | DooM Walkthrough/ Gameplay [PROJECT BRUTALITY] - Part 4
2020-01-21INFERNO | DooM Walkthrough/ Gameplay [PROJECT BRUTALITY] - Part 3



Tags:
gaming
gry
longplay
playthrough
arcade
shmup
shootem
up
walkthrough
gameplay
game
games
faq
hd
stg
video game (industry)
shooter game (media genre)
doom (video game)
brutal doom
id software (video game developer)
personal computer (video game platform)
first-person shooter (media genre)
fps
classic
platform game (video game genre)
episode i
zandronum
level
stage
map
ultimate doom
final doom (video game)
inferno
doom ii: hell on earth (video game)
gzdoom