The Problem with Water Levels
With what is probably my least controversial opinion to date, water levels are not very good...at least most of the time anyway. Why is that? Why do most of them miss so hard and what makes the truly great water levels so much fun to play?
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Chapters:
00:00 - Intro
00:46 - Slow Movement
02:50 - Ori and the Will of the Wisps
04:12 - Level Design
04:56 - The Legend of Zelda: Ocarina of Time
06:01 - Air Meters
07:16 - Alternatives
07:41 - Abzû
09:24 - Outro
Games Shown:
Abzû
Assassin's Creed: Odyssey
Assassin's Creed: Valhalla
Banjo-Kazooie
Bioshock
Call of Duty: Ghosts
Crash Bandicoot N. Sane Trilogy
Doom Eternal
Earthworm Jim
Ecco the Dolphin
Monster Hunter
Red Dead Redemption 2
Rise of The Tomb Raider
Skies of Arcadia
Sonic the Hedghog
Splatoon 3
Spyro: Reignited Trilogy
Star Wars Jedi: Fallen Order
Stray
Super Mario 64
Super Mario Bros.
Super Mario Galaxy
The Last of Us Remastered
The Witcher 3: Wild Hunt
Tomb Raider 2
Music:
Super Mario 64 - Dire Dire Docks
Ori and the Will of The Wisps - The Ancient Wellspring
Ori and the Blind Forest - Ori Lost in the Storm
Ori and the Will of The Wisps - Luma Pools
The Legend of Zelda: Ocarina of Time - Water Temple
Christoffer Moe Ditlevsen - Across Land and Sea // Epidemic Sound
Abzû - To Know Water
Adriel Fair - Seashore // Epidemic Sound
Epidemic Sound Music from
https://www.epidemicsound.com/
Other Videos By Doomsee
Other Statistics
Ori and the Blind Forest Statistics For Doomsee
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