Coming away from going hands-on, I felt like I’d played a familiar game with new takes. It’s difficult to know how much game there is when a game like this hits early access, but I encountered one boss that handed my ass to me, and I suspect there’s more. There’s a story here, a hub that looks like it can either be upgraded, or affected somehow, but I just can’t know how long it is in the current form, simply because of the nature of the game, and requiring some more time to get to grips with it all.
The difficulty felt well balanced, it looks and sounds great, and I’m very interested to see what builds and ideas lurk beyond my short time playing it so far. Many have tried to come at the king and delivered something good, but not quite there, but if there’s anyone who can deliver an experience on par with the greats of this genre, it’s going to the team that worked on the game itself.
The Rogue Prince of Persia is hitting PC Steam early access on May 14th.