THE SOLUS PROJECT Gameplay 👽 Biohazard Heaven [Part 30]
Life is flourishing in this underground cave full of acid and biohazardous material. Perhaps an area not meant for humans.
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Progressing through the Ingress to the Nothing of All, I continue my search for the secret Relic of Day at the backside of the temple. Then I continue down the path where I positioned the pillars in the previous episode. With the help of my teleport device, I'm able to enter a room high above ground where a collection of skeletons sit huddled on the ground, perhaps hiding from something. Perhaps protecting the last of their treasure. Perhaps stolen treasure?
Ingress to the Nothing of All 2 sends us into a cave where bio hazardous material threatens to kill me if I attempt to pass. And on many occasions succeeds in its duty. But once through, I'm greeted by a lake of acid. This would be the other side of the lake we saw earlier.
Ingress to the Nothing of All 3 reminds me of being under the sea. Large mushrooms and coral-like plants grow here. It's a gorgeous sight in an other wise creepy area. I name it: Plantasia. Using my exploration skills, I'm able to locate the Relic of Athleticism. But before I know it, it's time to leave the caves. What lies beyond?
This gameplay features footage from the Early Access edition of The Solus Project which had a public release date of February 18, 2016.
The Solus Project was developed by Hourences and Grip Games. Published by Teotl Studios.
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