THE SOLUS PROJECT Gameplay 👽 Ingress to the Nothing of All [Part 29]
After stealing the key from the smoke monster's cave, I venture into a new area layered with danger and secrets.
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Resuming where part 28 left off, I'm in a room that could double as a bone yard. Apparently 100 people were chased and cornered in thos room after a beast emerged from The Ball. After avoid the smoke monster for this long, I must now find a way out of the cave undetected. With my flashlight battery running low, I'm cautiously use the torch and teleport device as light.
A new area opens up titled the Ingress to the Nothing of All. This temple area appears to be where the rebels took refuge, hiding from the evil above. The place is not a walk in the park. It will take some clever maneuvering to find the path and direction I need to follow.
But let's not forget to explore, for there are areas lined with deadly traps. What secrets might they be protecting?
This gameplay features footage from the Early Access edition of The Solus Project which had a public release date of February 18, 2016.
The Solus Project was developed by Hourences and Grip Games. Published by Teotl Studios.
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