The Stanley Parable Let's Play: Gameception Gravity - PART 4 - TenMoreMinutes
The Stanley Parable Let's Play: Gameception - PART 4 - TenMoreMinutes
Chris and Mike may not be able to jump but they'll certainly figure out how to use gravity to their advantage. Hey! Who let a baby in here!?
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Lets Play The Stanley Parable!
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ABOUT THE GAME:
The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end.
ABOUT THE STORY:
The Stanley Parable is a first person exploration game. You will play as Stanley, and you will not play as Stanley. You will follow a story, you will not follow a story. You will have a choice, you will have no choice. The game will end, the game will never end. Contradiction follows contradiction, the rules of how games should work are broken, then broken again. This world was not made for you to understand.
But as you explore, slowly, meaning begins to arise, the paradoxes might start to make sense, perhaps you are powerful after all. The game is not here to fight you; it is inviting you to dance.
Based on the award-winning 2011 Source mod of the same name, The Stanley Parable returns with new content, new ideas, a fresh coat of visual paint, and the stunning voicework of Kevan Brighting. For a more complete and in-depth understanding of what The Stanley Parable is, please try out the free demo.
The game is presented to the player from the first-person perspective. The player can move around and interact with certain elements of the environment, such as pressing buttons or opening doors, but has no other controls.
The story is primarily presented to the player via the voiceover of the game's narrator, who explains that the protagonist Stanley works in an office building, tasked to monitor data coming on a computer screen and press buttons appropriately without question. One day that screen goes blank. Stanley, unsure what to do, starts to explore the building and finds it devoid of people.
At this stage, the story splits off in numerous possibilities, based on the player's choices. The narrator continues the story, but when the player comes to an area where a choice is possible, the narrator will suggest which route Stanley will take. The player can opt to go against the narrator and perform the other action, forcing the narration to account for this new direction which may return the player back to the target path or create a new narration. For example, the first choice the player makes in the game is at a set of two open doors, with the narrator stating that Stanley chose the left door; the player can choose to follow this narration, which keeps the narrator's story on track, or may choose the right door, which causes the narrator to adjust his story to get the player to return to the 'proper' path. Because of this, much of the story is considered thought-provoking about the nature of choice and decisions. The narration also breaks the fourth wall on several occasions in handling the player's decisions.
A total of six possible endings exist in the original mod, and Wreden states it would take about an hour for the player to experience them all. The remake does not alter the fundamental gameplay or initial narrative, and in addition to the original six endings, adds in sixteen more possible endings and sections designed around those aspects of choice.
The above cited from:
https://store.steampowered.com/app/221910/The_Stanley_Parable/
https://en.wikipedia.org/wiki/The_Stanley_Parable
Purchase The Stanley Parable on Steam ► https://store.steampowered.com/app/221910/The_Stanley_Parable/
The Stanley Parable Website ► https://stanleyparable.com/ @thisisthestoryofofof
Davey Wreden Twitter ► https://twitter.com/HelloCakebread @HelloCakebread
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