The Story of Aggro: Smite Pro, Caster, Game Developer | Dashcast Podcast #7

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Published on ● Video Link: https://www.youtube.com/watch?v=v2heID7BGao



Smite
Game:
Smite (2014)
Duration: 0:00
354 views
32


Often regarded as one of the best casters in Smite history, in this episode we talk with Ryan "Aggro" Bailey. Aggro is a professional Smite player, turned professional Smite caster, turned Smite Game Developer. He's worked on and designed many characters that we all know and love such as Maui, and Maman Brigitte. Aggro's apart of the gameplay design team, and he's currently working on designing new characters for Smite 2. In this episode we dive into Aggro's past, as a professional player and caster, and we talk about his present, what he's currently working on in Smite 2. He gives great insight into casting as a profession, and amazing advice for those wanting to make casting or game development a career choice. As always I hope you enjoy this episode and I hope it brings some positive influence to your life.


If you enjoyed this episode, consider checking out my other episodes here:    • The Dashcast Podcast  


Splyce Game for context at 47:17:    • HRX@Dreamhack 2018: Dignitas vs. Sply...  


Aggro's Socials:
Twitter / X: https://twitter.com/Aggro
Twitch: https://www.twitch.tv/Aggro
YouTube: ‪@Aggre5sion‬


Dashboarrd's Socials:
Stream: https://www.twitch.tv/dashboarrd
Twitter / X: https://twitter.com/Dashboarrd
YouTube: ‪@Dashboarrd‬


Chapters:
0:00 - Introduction to Aggro
5:01 - Pro Play
14:29 - Getting Into Casting
20:00 - Passion for Casting Smite
24:07 - Drive to Get Better
26:18 - Different Types of Casting Positions (Learn Casting)
34:49 - Favorite Casting Moments
39:02 - Paul's Scylla Legacy
40:53 - Challenges Casting (Shitter Phrases)
42:42 - Adapting to Other Casters
44:30 - Casting with Finch & Losing Voice
50:47 - Role as a Smite Developer
55:25 - Transitioning From Caster to Developer
1:03:10 - How Aggro Got His Name
1:04:17 - Aggro's Retirement From Casting Announcement
1:06:53 - Bias's in Game & Character Development
1:08:53 - Maui in Smite 2 Ability Ideas
1:11:08 - The Challenges of Designing New Characters
1:14:52 - Character Creation: Taking Inspiration From Designs in Other Games
1:17:05 - Portioning & Creating Skill Based vs Simple Characters
1:20:55 - Ideas Behind The Creation of Maman Brigitte
1:27:30 - Why MOBAs Are So Fun
1:29:24 - Handling Player Feedback as a Game Developer
1:33:04 - Balancing & Character Winrates
1:40:06 - Thoughts on the Current State of Smite 2
1:47:37 - Developing With No Limits
1:51:00 - Advice for Aspiring Game Developers & Casters
1:58:35 - Ending Thoughts



#smite #podcast #gamingpodcast







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