The Sword of Etheria/OZ - Chapter 12 Lost Friend S Rank 06:41 IGT 12/21/21

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Surprisingly a very fun map. This is one of the maps where the key is learning what triggers the next set of enemies, then optimizing quick deathblows on the new spawns. The other interesting bit about doing stages that last longer is that there is more room for error, but there is more opportunities to show off being consistent. Dropped frames at 2:20 (1:52 IGT), I swear it's not a splice.

Team is self explanatory. Juju is good for when there are small mobs you can instantly knock back. Leon for good wave clear. Vitis for ranged wave clear and boss killer. It's possible that Shining Material on Juju might make the clear faster

Timestamp:
0:11 Initial goal is to knock the golem back to where the cannon enemies spawn, that's why I intentionally opt for quick 2 Lvl 1 instead of executing with a Lvl 2. Extremely easy to build Lvl 3 on a golem. Getting a Lvl 2 afterwards lets you kill the other cannon enemies.

1:08 Was fishing for a parry, but the enemy didn't swing.

1:43 Fighting off to the side is preferable, once enemies start to clump up, it starts being messy especially with 3 axe enemies. The time is against you to built a Lvl 1 as soon as possible.

2:46 Should have shotgunned the Lvl 1 in hindsight, multiplier is already 16x.

3:10 This room was routed. The moment the 5 enemies in the beginning's HP drop to 0, the cannons +. axe mob spawns. The moment the eye enemy die, 2 more eyes spawn on the bottom right. The plan is spawn the eye first (since they don't move), then spawn the other enemies and immediately Lvl 3 them together. This should build a Lvl 2 to then immediately deal with the next wave of elite enemies.

This can be accomplished by first knockbacking the regular mobs, Lvl 2 the eye enemy, then Lvl 1 the eye + mobs. This should leave several mobs still alive to build Lvl 3.

4:18 Killing all of the grunts spawn the axes. Killing all of the cannons spawn the golems. You want to kill them all at the same time and have enough tension to immediately deal with the spawn. If you do not have tension when enemies spawn, it's a run killer once the enemies clump up.

When dealing with the minions, I intentionally use Lvl 1 right before it reaches Lvl 2. This leaves you with excess tension to quickly build up another deathblow if you kill all of the enemies.

5:20 Oh boy the dreaded hill. First of all, fighting on inclines is awful. If you have sufficient etheria, defeating the golem at the top is the only thing you have to do to progress onwards. The strategy is to fight the minions right before the golem, then build up enough tension to kill the golem asap. If you do not, the fight will get extremely messy. Spam call ally or else they will get distracted.

6:38 Boss strategy is simple. Build up 2 Lvl 2 Vitis and execute the boss. You will lose a lot of time if it starts flying. I not get the cleanest fight for sure.

7:50 I intended to use Vitis Lvl 2, but he died right as I use it. Luckily it wasn't a complete throw since Leon Lvl 2 finished the boss off barely.

Juju: Mithril Garment, Might Bracelet, Spirit Ring, Restoration Charm
Leon: Silver Garment, Battle Bracelet
Vitis: Silver Garment, Strength Bracelet

Playlist: https://www.youtube.com/playlist?list=PL0FsL1fZafz7gv9kmXiZdZcQByDuA7U8F
https://www.speedrun.com/the_sword_of_etheria/
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