The Technomancer Playthrough | Part 9

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The Technomancer
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Welcome back to The Technomancer! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

What is The Technomancer?

The Technomancer is a sci-fi RPG that offers players plenty of dynamic combat action based on 4 skill trees dedicated to 3 combat styles and the destructive electrical powers of the Technomancers. Technomancers are “mage-warriors” who can use their innate ability to harness destructive electrical powers enhanced by their cybernetic implants. Respected and feared by all, they are formidable warriors who have been trained to fight from an early age.

But you can’t resolve every situation with brute force alone in The Technomancer; a dynamic dialog system plays a major role in the quests, enabling the player to alter the course of the plot depending on his decisions. Craft equipment, weapons and armour for yourself and to equip the companions you recruit as you progress through your adventure and with whom you will form friendships, romances and even intense rivalries.

The player is fleeing for his life with the secret police on his tail. He must confront the harsh reality of the Red Planet as he embarks on a long quest that will lead him through the refuges of the tribal communities on Mars, cities buried under the ice and the dystopian slums that have grown up around the few remaining cities.

The Technomancer doesn’t revolve exclusively around combat; it also offers a rich and effective crafting system enabling players to customise both the appearance, effectiveness and effect of their weapons. Mars has now been isolated for over 120 years, and is a world where the different communities are in permanent conflict. This is reflected by the weapons and wide range of equipment that is often cobbled together using anything to hand, including recycled items.

Recycled material, leather straps, pieces of metal… these seemingly worthless items are more valuable to the Martians than any kind of money. Scour the places you visit, go through the pockets of enemies killed in combat and combine the elements to craft or enhance your armour and weapons and to craft items you can use in combat: stimpacks, mines... When you customise an armour item or weapon, it will not only change the look of your equipment, but will also alter its attributes (damage, protection, critical hits, etc.).

Humans, looters, bandits and enemy factions aren’t the only dangers on Mars. If the surface of Mars was once sterile and barren, hundreds of years of human colonisation have resulted in the creation and evolution of legions of hybrid species, designed using genetic materials extracted from Earth animals.

This scientific experiment was originally intended to support the Red Planet’s fragile early ecosystem and to serve the needs of the colonists, but it has gone wildly out of control since the cataclysm that disconnected Mars from Earth and wiped out nearly all its inhabitants.

Although most of the creatures had been bred as domestic animals, they evolved to survive the harsh environment on the surface of Mars and developed some potent defence mechanisms – strong poisons, natural camouflage, brute force...

In the decades following the catastrophe these creatures became savage, more aggressive and considerably more dangerous and would fiercely defend their territory from human intrusion. You will need the full mastery of the various combat styles in The Technomancer and all the destructive electrical powers you possess to withstand these new and dangerous species created by Humans and formed in a hostile world.

The Technomancer has a dynamic, tactical, real-time combat system, so don’t dive headlong into battle with no clear strategy, or you’ll quickly bite the dust! Before engaging in battle, consider the forces you’re up against and prepare an attack strategy that will deal most efficiently with your adversaries. For example, you wouldn’t approach a gang of looters armed with fist weapons in the same way as you would tackle a horde of the most terrifying mutant creatures on Mars.

The Technomancer has 3 combat styles – staff, blade/gun, and blade/shield. Each of the 3 styles has its own skill tree where you can improve your existing skills or gain new ones by allocating XP you earn during your adventure.

You are a Technomancer: a "mage-warrior" who can harness destructive electrical powers enhanced by your cybernetic implants. Electrify your melee weapons to make them more lethal, aim devastating bolts of lightning at your opponents and set electrical traps to shock and surprise your enemies during combat... used expertly, your Technomancer powers will enable you to face any threat.

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