The Temple of Delphi - God of War Ascension Gameplay Walkthrough Part 3

The Temple of Delphi - God of War Ascension Gameplay Walkthrough Part 3

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God of War: Ascension
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Let's Play
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God of War: Ascension is an action-adventure game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). The game was first released on March 12, 2013, for the PlayStation 3 (PS3) console. It is the seventh installment in the God of War series and a prequel to the entire series. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist, Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was, therefore, imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper, Orkos, Kratos escapes his imprisonment and confronts the Furies, aiming to free himself of his bond to Ares.

The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon, the Blades of Chaos, and other weapons acquired by the new World Weapons mechanic. It continues the use of quick time events and adds a new, promptless, free-form system. Four magical attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. Ascension is the only installment in the series to include multiplayer, which is online-only and features modes for both competitive and cooperative play. It also features a redesigned combat system, new gameplay mechanics, and downloadable content. From October 2012 to March 2013, a social experience was available online in the form of a graphic novel titled Rise of the Warrior, a prequel story that tied into the game's single-player and multiplayer modes.

God of War: Ascension received generally favorable reviews from critics, who praised its fundamental gameplay and spectacle as true to the series, although the story was deemed to be less compelling than in previous installments. The game's multiplayer element received mixed responses: although reviewers found that the gameplay translated well into the multiplayer setting, they criticized the balance and depth of combat. Ascension sold less well than its predecessors and received no awards, but it did receive several nominations, including "Outstanding Achievement in Videogame Writing" at the Writers Guild of America Videogame Awards and the Academy of Interactive Arts & Sciences award for "Outstanding Achievement in Sound Design".

In both of God of War: Ascension's single-player and multiplayer elements, it is primarily a third-person video game viewed from a fixed camera perspective. Some scenes in the single-player campaign feature a first-person camera view. In single-player mode, the player controls the character Kratos in combo-based combat, platforming, and puzzle games. The enemies are an assortment of creatures, most of whom are drawn from Greek mythology, including cyclopes, cerberuses, empusas, Sirens, Gorgons, satyrs, harpies, and centaurs. Other monsters were created specifically for the game, such as the juggernauts, wraiths, and manticores. Many of the monsters also appear in the multiplayer mode. Platforming elements require the player to climb walls and ladders, jump across chasms, and slide down walls to proceed through sections of the game. The game features a variety of puzzles, ranging from simple to complex.

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- Intro and Outro by Ross MacKay - FOLLOW AT BANDCAMP Ross MacKay




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