The Town of Light | Making of Reneé | PS4

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Hi, I’m Luca studio head at LKA.it and screenwriter for The Town of Light. We’re incredibly excited to be bringing our first video game to PS4 in 2017. Today I would like to tell you a little more about the game’s protagonist Renée, give you a glimpse into her creation and help you to understand what she means to us.
When creating Renée, we constantly tried to imagine what the protagonist could feel, we built up her story with immense detail, as if she were a real person. We produced hundreds of pages documenting her story to show and understand ourselves how she looks, how she acts and how she feels. Not all of this material appears in The Town of Light, but it was part of the design process to create empathy for the character. We have affection for her, as if she had become a real person during the development of the game. We felt moved in building her story, conscious there was no way to save her…

We did not stop on a mere research of facts, but we were looking for the person behind the suffering. What she was thinking? What she was hoping?

This was the biggest effort in creating the narrative of The Town of Light. Renee represents one of the many girls that was unable to adapt to a difficult world; a world that was walking fast toward the second world war, towards the slaughter of millions of people whilst at the same time sending 16-year-old girls into psychiatric facilities because they were ‘a danger to themselves and others’.







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