The Trinity Force Podcast - Episode 365: Interview With Riot Scarizard

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Published on ● Video Link: https://www.youtube.com/watch?v=IaVOLzEGW5o



League of Legends
Game:
Category:
Show
Duration: 55:06
2,812 views
25


If you're looking for Dynamic Queue discussion, you won't find it here. We're specifically talking about patch notes, game design, and prepping future patches!

Warning: The questions presented tend to open Scarizard up to many other topics that cannot be time stamped.

1:22: Scarizard: Who are you?

4:04: How often does your team analyze Reddit / League boards and take what the community is saying into consideration for a change?

8:50: We love context in Patch Notes. Why did Riot start doing it?

12:40: Discussing Patching the game and how often it happens and why

14:04: How long on average does it take to put the notes together?

16:14: Switching gears: How has Riot's philosophy on champion changes (patch notes) changed over the years? What do you do now that is different than 3 years ago?

Discussion during this block: Balancing the top, bottom, and middle champions. Changing a single champion by taking a chunk of their kit instead of twisting a dial. Discussing the Olaf mistake and how to use that to fix the future of Patch notes.

34:20: We'll use Udyr or Elise as an example here. An item comes in, a champion gets changed, and then the champion never gets that power back. Is there an overlying reason as to why these changes happen?

40:53: How do you decide what middle of the pack champions to change?

43:00: "Illaoi has the highest win-rate curve of a melee champion not named Singed or Rumble"

Sorry Yasuo or Zed players!

49:42: Why do certain items exist in the game if they see almost no play?

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