The True Scale of Helgen: Skyrim in UNREAL ENGINE 5! [4K]
Part of an ongoing project to visualise a more realistic and lore-accurate scale to Tamriel – so here’s Helgen (during Alduin’s attack) – now with sixteen times the detail. Although this was mostly an excuse to play around with heavier large-scale heterogeneous volumes with baked VDBs for volumetric fire and smoke…
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Rendered out in Unreal Engine 5.4 on an RTX 3090. Using a mix of third-party models and custom assets modelled and textured in Blender. Nanite was used for all models and foliage; Lumen for global illumination and reflections. DLAA was used for all anti-aliasing. Fire and smoke was a mix of baked VDBs and Niagara systems.
Please NOTE: This is a FANMADE cinematic lore visualisation for the Elder Scrolls. It is NOT a mod!
Music courtesy of Epidemic Sound.
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