The Truth About Andromeda's Development | SUBKAST |

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Mass Effect Andromeda was supposed to be an open world exploration game of procedurally generated planets. Instead it became a meme-filled mess of bugs, glitches, and awkward animations. How could the developers of the greatest gaming science fiction trilogy of all time- get everything so wrong? This is the true story of what happened behind the scenes of Mass Effect Andromeda.

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SOURCES:
-Jason Schreier's incredible article "The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development."
-Wikipedia page on "Mass Effect Andromeda"
-Some clips were used from promotional videos from Bioware, EA, and Frostbite.
-Other clips were from the following youtube videos (please check them out)

Crowbcat
5 years + $40M = Mass Effect Andromeda
https://www.youtube.com/watch?v=7KWkao73HuU

John Satterwhite
Mass Effect - Moronic Mako Driving
https://www.youtube.com/watch?v=nieLAD6YS3w

Shepard Gaming
MASS EFFECT ANDROMEDA'S Concept Art Shows What Potential The Game Had and What It Could Have Been
https://www.youtube.com/watch?v=SAclF0UHbHc







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