The Universim - First Look #1 - Keeping those Nuggets Alive

The Universim - First Look #1 - Keeping those Nuggets Alive

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Published on ● Video Link: https://www.youtube.com/watch?v=7bstmL5aMnQ



The Universim
Game:
Duration: 59:55
46,794 views
1,139


I tried out The Universim beata and was hooked, so I figured I would do a series on it. You play the role of "the creator" and try to guide your people (nuggets) as they advance in technologies from a primitive start. This game is still in Beta. This was Beta V.

In this episode:

- I get some basics for my nuggets such as food and water
- guide 2 nuggets to fall in love with a creator spell
- pick up some animals with telekinesis and turn them into food (with gravity)
- get some storage set up so they can gather trees and such
- open a mysterious box from space


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More about the beta from the developers:

The Universim aims to revive the glory days of the god-game genre and bring it into the next generation with fresh ideas and ambitious gameplay. With the powers of a god, you are unleashed upon the universe to begin forging your galactic empire in the stars. From dust to the cosmos beyond, your civilization will rise through the ages under your guidance. Yet this is not the same static world you may be accustomed to, this is a dynamic, living world that is just as unpredictable as it is beautiful. Everything in The Universim revolves around dynamic gameplay, including the civilization AI. You may have unparalleled power, but you cannot control the AI directly as you would in a typical strategy game. The AI will make its own decisions and always seek to better the civilization in some way, but at times their decisions may end badly without your intervention.

UPGRADED WORLD

The new planets are not only slightly bigger, they have been pumped up in many more ways. They are now wrapped up in a far superior pathfinding system that will help Nuggets find their way around easier (basically rewritten from the ground up to help prevent that silly lot from getting stuck). Mother Planet also has significantly more objects than before, moving from around 12,000 to around 57,000 objects. And the cherry on top: the planet actually loads faster, too! We even managed to optimize all of this to offer a performance boost. How about that?

NEW POLLUTION SYSTEM

A new pollution system is responsible for how often you’ll be bombarded with natural disasters. It’s basically a way for Mother Planet to criticize your civilization. It also affects seasons and Nugget behavior. Certain buildings will increase pollution, while some may reduce it. Additionally, pollution will no longer change immediately upon placing a new building; it will slowly be increased or reduced until it reaches the final level introduced by any new buildings. Be sure to pay attention!

BUILDING ICONS

We have decided to ditch building status flags. Based on your feedback, we agree that they were difficult to see, especially when in between tall buildings as your civilization progressed. The new icon system should make things a lot clearer.

TWITCH INTEGRATION

New commands and updates

#FillWell - Allows viewers to randomly fill 1 Well
#FillReservoir - Allows viewers to randomly fill 1 Reservoir
#AttackNugget *Nugget Name* - Allows viewers to attack whichever Nugget they specified
We added a special toggle where you can disable new viewers from being able to join your game. You can use this toggle whenever you feel necessary, such as when you want to control the birth queue and prevent things from getting too chaotic.
We also did a complete UI redesign to make everything look much snazzier

RESOURCE VISUALIZATION


A much-requested feature! Now, whenever you place a resource extraction building (mine, oil jack, etc), you will see a mapping on the planet that indicates where you can find the most abundant supply of the specified resource. It was a surprisingly complex task, due to the world being spherical, but we managed to make it work. Enjoy!

IMPROVEMENTS AND GAME CHANGES

Additional Slots were unlocked on refineries at level 0 (from 3 - 6)
Medieval Warehouse can now store modern resources
Throwing rocks and trees can now damage trees
Clothing is now unlocked via research perks instead of internal Era Change code
Previously, flags would display if a building needed water or electricity. If the building needed both, it would still display only one requirement until it was satisfied. Now the new icons will display both requirements.
Improved the lighthouse light effect -- it is now using real-time lighting
The “assign all” button was added to each Factory and Mine. Pressing the button will assign all required Nuggets to the building.







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Other Statistics

The Universim Statistics For Grind This Game

Grind This Game presently has 130,007 views for The Universim across 7 videos, with approximately 7 hours of The Universim video on his channel. This makes up less than 0.47% of the total overall content on Grind This Game's YouTube channel.