The Virtual Camera: Look at the Future of Cutscenes (and Splinter Cell: Blacklist)
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Published on ● Video Link: https://www.youtube.com/watch?v=9sLwG6E4Q58
Check out the virtual camera at work in the performance capture studio at videogame studio Ubisoft Toronto, which is currently developing Splinter Cell: Blacklist. The virtual camera lets the cinematic team shoot and reshoot videogame cutscenes in the performance space after the body, face and voice performances have already been captured, outputting a real-time perspective of the scene from the perspective of wherever the camera is moved in the studio.
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