The Weird Atmosphere of Twelve Minutes and Road 96
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Review code for Road 96 provided by publisher PR.
I've been playing Twelve Minutes and Road 96 lately, and both are incredibly odd. Road 96's stilted, robotic voice acting left me genuinely surprised it wasn't hastily stitched together by some AI, which should have left it in the dust of Twelve Minutes' Hollywood vocal talents of Willem Dafoe, James McAvoy and Daisy Ridley. But for some reason, I found the chaotic, less coherent atmosphere of Road 96 more compelling than 12 Minutes' rigidly trying to control everything as a director of a Hollywood film might. In this review/analysis/critique, let's talk about why atmosphere in games is such a different beast than in other media, and why nailing it is more complicated than you might think.
#twelveminutes #road96
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Intro text animation by Isaac Holland - http://twitter.com/drazgames
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At this time, Writing on Games has 27,560 views for Twelve Minutes spread across 1 video. Less than an hour worth of Twelve Minutes videos were uploaded to his channel, making up less than 0.54% of the total overall content on Writing on Games's YouTube channel.