How Red Dead Redemption 2 Makes Loss Matter

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In revisiting Red Dead Redemption 2 recently, I found myself shocked at how little I was following the main plot this time around. Instead, I found myself spending hours and hours just wandering the plains of this open world—immersing myself in the most minor of side missions, the smallest of tasks, gleefully seeking out any minor encounter I could and loving every minute of it. The reason? The stakes in these scenarios was usually so much higher than anything found on the critical path—massive amounts of effort could amount to nothing—and this ended up speaking to the absurdist brutality of this world in a way that I found incredibly compelling. That is to say, in order to win, sometimes you've gotta lose.

TIMESTAMPS:
0:00 - Sponsor
1:03 - A Story of a Bear
3:03 - Losing a Winning Mission
5:14 - Subverting Open World Mission Design
6:27 - The Absurdist Chaos of RDR2's World
8:24 - Is RDR2 Frustrating?
9:03 - Sometimes to Win, You've Gotta Lose
10:57 - Outro/Thank you!

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Raz's video on frustration in RDR2 - https://www.youtube.com/watch?v=xMNTNDRcQJI

Text intro by Isaac Holland - http://twitter.com/drazgames







Tags:
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rdr2
rockstar games
review
analysis
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critique
discussion
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arthur morgan
grand theft auto
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