The Witcher 2 Full Combat Rebalance 2 Mod
CORE CHANGES
• Up to 80% increase in responsiveness per Geralt's animations.
• Up to 50% increase in responsiveness per NPCs animations.
• Added strafing while being locked on an enemy and walking.
• Geralt can block while moving ( NEW ANIMATIONS ). Static Guard Stance is no longer required to parry enemy attacks.
• Geralt automatically parries enemy sword attacks and deflects incoming arrows. It doesn't mean Geralt is invincible. It's not a 100% chance to parry and the value is not constant. It changes depending on how many hits you block in a short time and from where does the hit land.
• Geralt and his attackers are no longer bouncing off parry. It allows to continue attack sequence.
• Monster attacks still cannot be parried with a sword.
• While using Guard Stance Geralt channels an active Quen shield.
• Above listed changes to defence mechanics decreased importance of rolling in combat.
CHECK LINKS FOR MORE INFORMATION
LINKS
- http://redkit.cdprojektred.com/index.php?c=mod&m=show&p=77
- http://forums.cdprojektred.com/threads/255-Full-Combat-Rebalance-2
ME TWITTER
- www.twitter.com/lordalroy
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