The Witcher 3 Sidequest - King's Gambit

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King's Gambit
Recommended Level: 18
Location/ Obtained From: Triggered automatically upon completion of sidequest - The Lord Of Undvik and sidequest - Possession

Objective: Report to Crach an Craite to collect your reward

Fast travel to Kaer Trolde and enter the castle to meet with Arnvald at the gate who will take you to see Crach. After the scene, head through the doors to trigger the scene with Crach. You will get your reward Fate (relic level sword) for helping both his children.

Objective: Defeat the bears

Kill the bears. Once done, there will be some shouting and you will have to choose who to help, or just say screw it and leave.

I'll help you, Cerys. - Help Cerys investigate. Will end up with Cerys crowned.
Going with Hjalmar. - Go with Hjalmar to kill people. Will end up with Hjalmar crowned.
You two can handle this fine without me. - Completes quest, but prevents quest chain from completing (unable to find continuation thread at this point)

OPTION ONE: Cerys Investigation

Objective: Examine the crime scene using your witcher senses

Look around the room with your witcher senses, looking for anything glowing red.

Bodies on ground
Bear corpse (Important)

Objective: Examine the traces of mead around the crime scene using your witcher senses

The horn you need to find is next to the open doors at the north end of the hall.

Objective: Ask Hjort to have a look at the mead sample

Follow Cerys out of the hall and down the stairs to find the druid in prayer.

Objective: Follow Cerys to the cellar

Follow Cerys out of the main hall to the cellars. You may need to wait for her to unlock the door to get into the cellars. Because it is locked. And you don't have a key.

Objective: Examine the cellar

Head through the cellar until you jump down some stairs. These barrels will be glowing red.

Objective: Examine the mead in the open barrels

Examine the barrels until you find the spiked one. The south most barrel is the one.

Objective: Flee from the burning cellar

As soon as you find the spiked barrel, someone throws some fire and catches the stone alight. Flee. Run to the north wall, and use the Aard sign to blast away the pile of barrels blocking the passage.

Objective: Follow Cerys through the tunnel

Follow Cerys through the tunnel. Partway along, you will find a place of power to draw upon, to gain an ability point.

Objective: Look for tracks around the cellar door using your witcher senses

Follow Cerys through the storerooms back to the entrance of the cellar. At the door you will find a smashed bottle of mead to examine.

Objective: Follow the footprints using your witcher senses

Follow the footprints to find the culprit.

Objective: Look around for a clue using your witcher senses

One the trail ends, examine the torn material on the torch bracket.

Objective: Catch Arnvald

Race Cerys back to the entrance to the castle for a scene showing Arnvald fleeing the castle.

Objective: Chase Arnvald

Note: The presentation of evidence will proceed a little differently depending on if you catch him before he reaches the soldiers or not. It is actually more convincing to let him get to the soldiers. But either way, the true culprit will be served justice.

Run him down, and smack him to interrogate him. If you let him get too far, he will make it to some soldiers which you will have to fight. Once done, the trial will begin.

OPTION TWO: Hjalmar Vengeance

Objective: Explore the Vildkaarls' village using your witcher senses

Follow Hjalmar up the hill to the search area to trigger a scene. Some of these can be found in multiple locations. Discovering the trapdoor will progress the quest, and skip the optional objectives below. However, these can give you more flavour text if you want to know more about the clan.

Northern hut - Human scalps hanging from ceiling.
North of cliff, at base - Human body
Southern house - Tattoo dyes
Southern house - Dried mushrooms
Southern house - Footprints on floor leading to concealed trapdoor (Important)

Optional Objective: Examine the place Hjalmar pointed out using your witcher senses

Up here is an arena training area.

Optional Objective: Examine the place where fights are held using your witcher senses

Examine the shrine to learn of Geralt's super sniffing ability.

Optional Objective: Follow the scent using your witcher senses

Follow the scent which will lead up to the southern most house. In here is the trapdoor which will lead you to the Southern most hut.

Optional Objective: Follow the footprints using your witchers senses

If you find the bloody footprints, you will get this objective to follow to the southern most hut.

Read more: http://guides.cheatcc.com/the-witcher-3-wild-hunt-guide-walkthrough/guide_sections/skellige#ixzz3dPSMiQf2
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Tags:
The Witcher 3: Wild Hunt (Video Game)
The Witcher 3
The Witcher III
Sidequest
King's Gambit
Kings Gambit



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