The Witcher 4 | Unreal Engine 5 Tech Demo – INSANE Next-Gen Cinematic Gameplay Reveal!

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CD Projekt Red has unveiled a breathtaking Unreal Engine 5.6 tech demo for The Witcher 4 during the State of Unreal 2025 event, offering fans a glimpse into the future of next-gen RPGs. This early showcase introduces Ciri as the new protagonist, navigating the richly detailed and dynamic world of the Continent.

Set in the previously unexplored region of Kovir, the demo highlights several groundbreaking features:
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Seamless transitions between cinematic scenes and real-time gameplay, enhancing immersion.

Nanite-powered foliage rendering lush, high-fidelity environments with extensive draw distances.

Fast Geometry Streaming ensuring smooth world loading without performance hiccups.

ML Deformer technology delivering lifelike animations, notably in Ciri's horse, Kelpie.

Unreal Animation Framework enabling complex NPC behaviors and interactions.

Mass Framework simulating dynamic crowds, bringing bustling cities like Valdrest to life.

Ray tracing and 60 FPS performance on a base PlayStation 5, showcasing impressive optimization.

This tech demo is not representative of final gameplay but serves as a testament to the collaborative efforts between CD Projekt Red and Epic Games in pushing the boundaries of open-world game design. With The Witcher 4 being the first installment in a planned new trilogy, fans can anticipate a fresh narrative direction while retaining the series' core essence.
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Stay tuned for more updates as development progresses, and prepare to embark on a new journey through the Continent.


#TheWitcher4 #UnrealEngine5 #Witcher4Demo #CDProjektRed #WitcherSaga #NextGenGaming #RPG2025 #UE5TechDemo #WitcherCiri #FantasyGames #PS5Games #XboxSeriesX #PCGaming #RayTracing #CinematicGameplay #OpenWorldFantasy




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