Theatrhythm: Curtain Call ; Advent: One-Winged Angel [DLC] [BMS] (Ultimate)
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While this song apparently doesn't have as many triggers as the iOS version (which has 973 triggers in it)... trying to get a perfect chain on a 6 minute song is not an easy feat since if you screw up at say, the end, you have to go through close to 5 minutes of the song again. THIS is the main reason why I believe most rhythm games get shortened versions of songs... but that's just what I think.
I had to record this TWICE as well, because the first time the recording was buggy (had to restart my computer to fix the bug) and this took about 2 days to record due to busy'ness as well as rhythm games + tiredness = not a good mixture.
But FINALLY! IT'S DONE!
Also, this song *is* a song that is already in the game, as an event song, HOWEVER, the event song lasts nowhere near as long as this version and this version of the song is MUCH harder than the EMS version.
Either way, if you plan to pick this up whenever it comes out in English, (or if you have the Japanese version of the game you wanted to see how it played out) this DLC I'd say is worth it.
Also, lol first time this game got Content ID but at the same time, this is pretty much Square Enix's baby for their FF songs (since they love FF VII, Cloud and Sephiroth so much lol)
But whatever, even though I spent so much time on this I'd prefer throwing out content anyways for something like this (since it probably won't happen often when you look at all the other songs I've done) considering how tough this song is.
Edit: Also, the reason why there aren't as many triggers in this version compared to the iOS version as pointed out in the comments, is because hold triggers had two different points for counting as a hit, the beginning of it, and the end of it. However both 3DS versions take this away and make it count as one whole trigger. I don't know why they added it in, and then took it back out, but that's the reason why either way.
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