This is why I hate the bullet hell genre.

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Published on ● Video Link: https://www.youtube.com/watch?v=AX7uxkEEZI0



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This boss battle made for the fifth anniversary of the Tower of Cogs is too hard and too rushed. Quoted feedback from Primgavery:

A lot of the people (in-game and in this chat), are giving pretty surface-level suggestions. So I'll try my hand at it.

I'll start off by saying on the by-and-by I enjoyed it. It was a fun change of things, and as someone not too into ToonTown lore, I still knew more or less what I needed to do.

But, as for the criticism, I'll go in no particular order.

1) The hitboxes on the line particles on the ground, were at times, frustrating. Perhaps it was due in some or large part to the sever lag, but that's no fault of the devs on the boss.

2) The bombs that fell from the sky, were good. However, I'm sure I'm not the sole person who saw them disappear for around 3 seconds and then blow up. In the heat of the moment especially in a more hectic phase, it's impossible to see where that bomb once stood, and it's frustrating to get blown up by something you forgot (and can't see) that was there. (Also not sure if this is a fault of dev's coding/animation or sever lag)

3) The flashlight feedback was poor, well admittedly I didn't know the boss (Seeker?) took damage from light, I understood quite quickly, however as I stood there trying to shine it on the boss, it felt like nothing was happening. Whilst yes, the boss I knew in my head was taking damage as that was its trigger, in the moment it really feels lackluster.

4) There's no way to tell what phase/health the boss is at. While again admittedly "just remember idiot", a handy boss bar would've been very helpful and again helped with that feedback on the flashlights.

5) The text by the animation was difficult to read, from a) the font which admittedly is cool, and b) the inflow of texts from players. Would've been great to just see what they were saying on screen with the font.

6) Once players die, I do see a lot of people asking for a respawn mechanic, I'm a little iffy on whether or not I like that idea. Perma-death can be done and devs shouldn't be punished for players lack of skill. However, from the above-mentioned points, I can see why players would ask for that mechanic. I honestly can't offer an alternative but, an idea along the lines of earning that respawn would be an interesting idea.

7) As a more-or-less casual player, the morse code playing into my ears was just irritating, instead of having it sever wide, having it be on a puzzle corner like the wheel with letters or that screen with the letters would've been much much better.

8) There's no mention of how-to-doge etc. pretty self-explanatory just having a little note on screen saying "E and Q are to Dodge!" and buttons on mobile would be great to see.

That's honestly everything I can see. I think with more than 2 weeks of time to develop the fight and polish things would be time well spent, and overall I did enjoy it even with everything mentioned above :)

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Chairman's Tower
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