This ONE Thing is Paramount to the Success in Ashes of Creation

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Published on ● Video Link: https://www.youtube.com/watch?v=bKyswJfLNuQ



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Duration: 14:46
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In this video I go through the topic that makes or breaks any game, which is world design. World design needs to be immersive, the stories need to be good and the challenge needs to exist to grow and cultivate a healthy player population. Games that struggle to make an immersive world struggle with new player and veteran player retention.

We've seen this in the past with other hyped MMORPGs released in the past, most notably New World. In my opinion, New World leaned to heavily into believing their world and the potential pvp in it was enough, which has lead them to overhauling their main story quest line.

In this video I go through other games that nailed world design via stories and difficulty, and attempt to draw the connections where Ashes is headed on the right path.

Timestamps:
0:00 Introduction
1:55 Where New World Failed
4:10 Why is the New Player Experience So Important?
5:45 How can we Apply this to Ashes
6:58 Where Oblivion Succeeded
8:50 Elden Ring's World Design
9:48 What do we know about Ashes?
11:30 What Do We know about Ashes Questing?
















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Tags:
Ashes of Creation
Ashes of Creation MMORPG
Intrepid Studios
MMORPG
MMO
Open World
Ashes of Creation World Design
Verra (Ashes of Creation)
Dynamic World
Player Driven World
Sandbox MMORPG
City Building MMO
Node System (Ashes of Creation)
Biomes (Ashes of Creation)
Corruption (Ashes of Creation)
Underrealm (Ashes of Creation)
MMORPG World Design
Sandbox World Design
Procedural Generation
Player Driven Content
Living World
Ashes of Creation Lore



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