Threes! Gameplay -- Capt. Triad 384 Card

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Threes (stylized as Threes!) is a puzzle video game by Sirvo, an independent development team consisting of game designer Asher Vollmer, illustrator Greg Wohlwend, and composer Jimmy Hinson. The game was released on February 6, 2014, for iOS devices and later ported to Android, Xbox One, and Windows Phone. In Threes, the player slides numbered tiles on a grid to combine addends and multiples of three. The game ends when there are no moves left on the grid and the tiles are counted for a final score. The basic game was prototyped in a single night, but the team spent over half a year iterating through variations on the idea with visual themes such as sushi and chess. By the end of the game's 14-month development, the team returned to the game's simple principles and numbers theme. The game received what video game review score aggregator Metacritic described as "universal acclaim". Reviewers found the game "charming" and "addictive" and compared it to Drop7, Stickets, and Triple Town. Eurogamer and TouchArcade awarded the game perfect scores, with the latter calling Threes "about as close as it gets to a perfect mobile game". Other developers released similar games and clones within weeks of the game's launch. Apple Inc. named Threes the best iPhone game of 2014.

Gameplay The player slides numbered tiles on a four-by-four grid to combine addends and multiples of three. For example, ones and twos merge to become a single "three" tile, two threes merge into "six", and two sixes merge into "12". Swiping the screen up, down, left, or right moves all of the tiles one square (if possible) on the grid in that direction and adds a new tile to the grid in the same direction. The color of the incoming tile is shown onscreen. Players can preview moves by sliding the grid without letting go. Each kind of number tile has its own personality, and new kinds of number tiles are introduced with a screen full of confetti when first unlocked.Games of Threes typically last several minutes and end when no moves remain on the grid (usually when gridlocked with a single high number tile and many low number tiles). When a game is finished, there is no "game over" screen, but players receive a final score based on the rarity of the tiles (rather than the tile number values). The object of the game is to earn a high score. Outside of the game, players can review their scores and set Game Center challenges.There are a total of 12 kinds of number tiles in the game with values from 3 through 6,144. There is also a 13th character that is unlocked when two 6,144 tiles are combined; this character is marked by a triangle rather than the number 12,288. When this character is revealed, the game ends and points are totaled as usual. This feat was achieved and documented by Twitter user Threesporn in 2017 and publicly acknowledged by developer Asher Vollmer.

Development Threes was conceived by game designer Asher Vollmer, who worked on the game with artist Greg Wohlwend and composer Jimmy Hinson. The three, as Sirvo LLC, had previously collaborated on the 2012 iOS word game Puzzlejuice. Wohlwend had worked on games including Ridiculous Fishing and Hundreds. Threes development began before Ridiculous Fishing's March 2013 release. Vollmer presented an idea similar to the final product in its simplicity: pair tiles as multiples of three. Vollmer considered Drop7 an inspiration for the game, and played it for two years before making his game. The first Threes prototype was written in a single night. With Wohlwend, the two-man development team spent at least half a year of the game's 14-month development iterating on this main idea.Some of the iterations included new numberless visual themes and new game mechanics such as a monster who ate tiles and a wall that blocked certain movements. Early Threes designs had no inclination towards minimalism: the pair felt that the game needed to appear more complex so as to interest players. Wohlwend sent Vollmer designs including sushi-themed tiles that paired fish and rice, a chess theme that paired chess pieces, themes about animals, broccoli and cheese soup, military insignia, hydrogen atoms, and textile patterns. Their test audiences were confused by the close to two dozen themes tested in total.

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