Threewave Capture - CTF4 - The Forgotten Mines
The most tiresome CTF flag map yet, made by the same guy who made the flawed CTF2. Needless to say, I think it pretty clear that I am not a big fan of b0rt's work. The biggest issue with this map is the overall sprawling nature, it feels like it takes forever to get through one of the bases, whilst at the same time mostly consisting of simple corridors. It is very much like Episode 2 and is also rather tiring for me.
Of course, there is also the annoyance of the Grappling Hook. The more I see it, the more I am realizing I really don't like Grappling Hooks in Quake. They feel clunky, getting it to go where you want can be quite the hassle, and so you end up needing to brute force your way up a platform. It also doesn't help that there isn't a designated key for it and switching to the Axe often toggles to the opposite mode from what I wanted. I rather have had a separate impulse.
Unlike CTF2, there is nothing really inherently wrong in terms of general geometry. Movement works fine and it accomplishes what it seems to have set itself out to do. It just is that the overuse of grappling hooks (which are needed to find secrets in a giant sprawling level) makes it more annoying than appealing for me.
If you want to play mines, do Dark Requiem Mines. Said map looks a lot better and is far more interesting, even if said map is also rather horrible in Deathmatch due to linearity. Note the whole thing whereby I mostly just check out level architecture might make me biased to something like that over this, which might function better with others but is something I don't really get to experience.
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