Thronebreaker: The Witcher Tales Part 10: Fall Of A Kingdom!? W/ Strike
Thronebreaker: The Witcher Tales is here! Welcome to the game that proves that Gwent saves life, and Geralt definitely wasn't wasting his time when he could've been saving Ciri. Lets continue on a quest to play everything CDProjektRed have ever released prior to the release of the incredible Cyberpunk2077!
Welcome to my let's play of Thronebreaker: The Witcher Tales, in this episode: Our whole world comes tumbling down...
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What is Thronebreaker: The Witcher Tales? (wiki):
In Thronebreaker's 30-hour long campaign, the player takes the control of Queen Meve, the ruler of Lyria and Rivia, during the events that precede The Witcher video game. As the leader of one of the northern kingdoms, Meve leads a small opposition force who must battle and build alliances to take the north back. The game has a system of choices and consequences that will shift the story (fully voice acted and narrated by an entity called Storyteller[5]) in a different direction, or affect the gameplay.[6]
The game world consists of five regions never explored in The Witcher franchise before: Rivia, Lyria, Angren, Mahakam and Aedirn.[7] Exploration happens across a number of large maps with an isometric perspective similar to Baldur's Gate. Queen Meve’s army is represented by a customizable deck of cards and combat takes place in matches similar to "Gwent" with a few differences.[8]
Each player takes a turn to play a single card from their hand, or pass and end their turn. Different cards have different values, some have special abilities that interact in many ways. Whoever has the highest total value on the board after both players hit pass wins the round.[9] After a single round, all played cards are discarded and new cards are drawn instead. The goal is to win two of the three rounds.[10]
Maintaining alliances is crucial to the gameplay. The hero cards are present only as long as allies are with Meve and will leave the deck as soon as they depart the party.[11]
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