Tiberium Crisis - Final Epilogue Mission, The End Of All Things [C&C Red Alert 2]
Tiberium Crisis mod for C&C Red Alert 2 Yuri's Revenge. This is a total conversion with tons of new graphics. Mission Back to the Beginning in the GDI Campaign. Including the stuff we know from Tiberium Wars and the Kane's Wrath. Yuri's Revenge is an expansion pack for C&C Red Alert 2, released in the October 2001. It contains 7 missions for both Soviets and the Allies, it's focused around time travelling back in time to stop Yuri's secret plan of dominating the world by activating secretly constructed Psychic Dominator devices during the war. Missions are way harder than these in vanilla Red Alert 2 campaign but are still much easier than those in Mental Omega 2.0/3.0. There was also planned a campaign for Yuri but it was scrapped due to the time constraints.
Command & Conquer: Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Pacific, which was released for Microsoft Windows on October 23, 2000 as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s, Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge.
The final mission of the Tiberium Crisis (as for the moment of making this video) uses the same map layout as the GDI Campaign final mission. And this is a far easier mission to be honest, the Scrin are in my opinion not so lethal as in the mentioned mission before. But this doesn't mean that they are completely harmless and defenseless, they are rather very annoying and can be frustrating. Scrin have deployed several annoying and dangerous units together with their superweapons so be aware of this, Commander. First, they have these big Alien Spikes together with flying vessels reminding Void Rays from Starcraft II, both of these units can take lot of punishment. Especially these wannabe Void Rays, they can summon a lot of small turrets on the ground, you have to destroy them twice(!!) and their range is huge. Their superweapon however is something you should avoid at all costs, you can see later in the video that it removes everything on whole screen (seriously). The secret is to not activate it prematurely, simply don't touch this Superweapon building till you can destroy that Scrin subfaction without problems. The mission will also lag for you a lot, there is a lot of the stuff happening on the map - GDI, Nod and two Scrin subfactions fighting, the Nod is your ally btw. And it is a so terrible ally that it rarely helps, it mostly sends Vertigos without any cover and some Shadow Team guys that die instantly to Buzzers, lol. Also, there is a crash at the end when you destroy the final Scrin Mothership, rofl.
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