Tic Toc Games: Speeding up games and development with DOTS

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Published on ● Video Link: https://www.youtube.com/watch?v=oO2Qpv_r0Gg



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Read the full breakdown of how Tic Toc Games use DOTS: https://on.unity.com/2F1ZpZp
In this interview, Garth Smith (Tic Toc Games) explains how the team leveraged our Data-Oriented Technology Stack (DOTS) – which includes the Entity Component System (ECS), the C# Job System, and the Burst Compiler – to enable 60 fps performance on mobile devices without draining batteries or overheating phones.

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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine