Tiled Tile map editor - hexagonal map
Tiled Tile map editor 0.11.0 - hexagonal map running on Ubuntu 15.04 linux
Tiled is a general purpose tile map editor. It's built to be easy to use, yet capable of catering to a host of varying game engines, whether your game is an RPG, platformer or Breakout clone. Tiled supports plugins to read and write map formats, in addition to its map format, to support map formats in use by engines.
Tiled was originally written in Java. In 2008 the Qt version was started with the goal to replace the Java version with a faster, better looking and even easier to use map editor. Qt offered many opportunities to improve the performance and usability of the user interface, and has a more extensive feature set than the standard Java libraries.
The TMX (Tile Map XML) map format used by Tiled is a flexible way to describe a tile based map. It can describe maps with any tile size, any amount of layers, any number of tile sets and it allows custom properties to be set on most elements. Beside tile layers, it can also contain groups of objects that can be placed freely.
Automapping is an advanced tool to automatically search certain combinations of tiles accross layers in a map and to replace these parts by other combination. This allows the user to draw structures with a minimum of time spent and the Automapping will be able to generate a rather complex scenario, which would need lots more time if manually crafted.
You can run Tiled on Linux (Ubuntu, fedora, open suse, cent os, RHEL), Windows, OS X,
Added support for hexagonal maps (offset coordinates)
Added 'Export' action to repeat the last export
Added a shortcut for the Reload action (Ctrl+R)
Added ability to rename custom properties (by arn00d)
Added unique IDs to objects (by Mark van Rij)
Added a CSV export plugin
Added visual feedback when properties differ between multiple selected objects (by Parker Miller)
Added command-line export (by Brandon Dillon)
Allow dynamically changing the map orientation and grid size
Suppress the standard main window context menu in the collision editor
Lua plugin: Write out tile terrain information
Lua plugin: Include Tiled version in exported file
Flare plugin: Fixed ability to open maps with absolute paths
Fixed grid rendering for staggered maps
Fully support building and running Tiled with Qbs
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