Timberborn - All The Districts - All Done

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Published on ● Video Link: https://www.youtube.com/watch?v=bXJ33oXNZxQ



Game:
Timberborn (2021)
Duration: 19:15
109 views
4


Lets try a new challenge. Each district must be responsible for a single building, so, one district for farmhouses, one for grills, etc, etc. We're going to need lots of districts, and a complicated distribution system to keep all our beavers alive, sounds like fun.

Elendel Basin custom Map by Amalthion:
https://timberbornmaps.com/index.php?action=downloads;sa=view;down=373

Golems
The main course today is golems. They are super-efficient mechanized beavers that perform most duties of their living masters (and some that a beaver wouldn’t touch). Their effectiveness comes at a price, though - you need to produce and power them up.
New dweller type: Golems. Golems work at all workplaces with an exception of Inventor, Observatory, and Power Wheel. They’re not affected by working hours and regular needs. Folktail golems are called Barrelbots, Iron Teeth golems are called Cogheads.
Only select workplaces are available to golems right from the start. The rest needs to be unlocked with Science Points.
Windows, lanterns, and entrances of buildings where golems are employed light up in light blue rather than normal yellow.
New building: Golem Parts Factory (500 SP; 50 Planks, 25 Gears, 15 Metal Blocks; 1 worker; powered).
New building: Golem Assembler (750 SP; 100 Planks, 50 Gears, 50 Metal Blocks; powered, 2 workers). Assembles a golem from 4 Limbs, 1 Chassis, and 1 Head.
New building: Refinery (400 SP; 30 Planks, 10 Gears, 10 Metal Blocks; 2 workers, Folktails-only). Creates Biofuel from Carrots, Potatoes, or Spadderdock seeds. Also creates Catalyst from Maple Syrup and Sunflower Seeds.
New building: Biofuel Tank (200 SP; 50 Planks, 25 Gears, 15 Metal Blocks; Folktails-only). Barrelbots stop here to refuel.
New building: Catalyst Tank (600 SP; 15 Gears, 20 Treated Planks, 15 Metal Blocks; Folktails-only). Use this to supercharge your Barrelbots with a secret plant compound!
New building: Control Tower (1000 SP; 20 Planks, 15 Gears, 20 Metal Blocks; uses SP to operate; Iron Teeth-only). Supercharges all Cogheads in its range.
New building: Charging Station (200 SP; 5 Planks, 15 Gears, 5 Metal Blocks; 1 slot, powered; Iron Teeth-only). Cogheads need to visit this building to be wound up.

Migrations
We often heard that migrating beavers (and now also golems) between districts could be easier, maybe even… automatic. The new tab found in the Settlement Panel helps a lot in that area.
New tool: Migration Panel. This panel allows you to manipulate population numbers for adult beavers, kits, and golems in your districts. It has two sections.
The “Manual migration” section at the top allows you to pick two districts and directly migrate 1, 10 or all units from each category (Adults, Kits, and Golems) between them.
The “Automatic migration” section allows you to set the desired minimum for each unit category. The game will try to migrate units for you to satisfy these minimums.
Each district in the “Automatic migration” section has two buttons for each unit type (adults, kits, golems) that allow completely blocking their immigration and/or emigration.
District Center’s migration button now redirects to the new Migration Panel.

And Much More: https://store.steampowered.com/news/app/1062090/view/3312982567287633432

Timberborn is out in Early Access! https://store.steampowered.com/app/1062090/Timberborn/

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Other Statistics

Timberborn Statistics For STHedgehog

At this time, STHedgehog has 277,221 views for Timberborn spread across 625 videos. His channel uploaded over 22 days worth of Timberborn videos, roughly 15.53% of the content that STHedgehog has uploaded to YouTube.